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"Run as Written" or "Adapt as Desired"
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<blockquote data-quote="Prince of Happiness" data-source="post: 3846041" data-attributes="member: 19819"><p>I had cut my module teeth on B1: <em>In Search of the Unknown</em>, wherein you place an assortment of monsters and treasures to various rooms. I had a lot of fun with that one, adding extra effects and motivations for the monsters to be there (often in the middle of doing things, such as the kobolds ransacking the kitchen), writing flavor text for the rooms, etc. Of course at the time I had a LOT of time for that kind of thing. Then for B2, I added names and motivations to the NPCs, hid clues to other adventures in items (IIRC, one of the treasures you could buy at the jewelry shop had clues to Quasqueton in B1...another was a clue to a PC's background motiviation).</p><p></p><p>Nowadays I do tend to cut more closely to the module, but now am getting back into the practice of being more of a customizing type, adding in more hooks changing motivations to make sense to me, and in some cases streamlining dungeon maps if they're too extraneous.</p></blockquote><p></p>
[QUOTE="Prince of Happiness, post: 3846041, member: 19819"] I had cut my module teeth on B1: [i]In Search of the Unknown[/i], wherein you place an assortment of monsters and treasures to various rooms. I had a lot of fun with that one, adding extra effects and motivations for the monsters to be there (often in the middle of doing things, such as the kobolds ransacking the kitchen), writing flavor text for the rooms, etc. Of course at the time I had a LOT of time for that kind of thing. Then for B2, I added names and motivations to the NPCs, hid clues to other adventures in items (IIRC, one of the treasures you could buy at the jewelry shop had clues to Quasqueton in B1...another was a clue to a PC's background motiviation). Nowadays I do tend to cut more closely to the module, but now am getting back into the practice of being more of a customizing type, adding in more hooks changing motivations to make sense to me, and in some cases streamlining dungeon maps if they're too extraneous. [/QUOTE]
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