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"Run away! Run away!" ... what if they don't?
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<blockquote data-quote="devincutler" data-source="post: 7451441" data-attributes="member: 6684551"><p>"1: Metagaming. "there is no way the GM would put a monster too strong for us, that wouldn't be balanced. Let's fight!"</p><p></p><p>Here's a story I tell. Back in 1e days I started a campaign. The PCs were 1st level and assigned to retrieve an item from an ancient wizard's tower. They entered the tower, met appropriate 1st level encounters, and on the second to top level of the tower, they found the item they sought. Now, being adventurers, they decided to see what was on the top level. So, they entered and saw an absolutely ornate sarcophagus, engraved with powerful arcane runes. The party mostly wanted to leave in safety and complete their mission, but a couple wanted to see what was what, so the party stayed. One PC touched the sarcophagus. A floating skull phased through the lid and hovered above it. It has jewels for teeth and eyes. The skull looked at each PC and told them that he was the demi-lich spirit of the ancient wizard and that should the PCs touch or disturb his resting place a second time, he would consume their souls.</p><p></p><p></p><p>That was good enough for all of the PCs but one. The player of that one PC said out loud "There is no way that was a real demilich. We are all 1st level characters and a demilich is the most powerful monster in the game (at that time, it was). Devin would never throw one at us. I am sure it is an illusion."</p><p></p><p></p><p>The rest of the players disagreed and said that she was metagaming. They left. But she had her PC touch the sarcophagus again. The demilich rose up, chuckled and said he had warned her...and sucked out her soul. Dead. No to hit roll. No save. Roll up a new character.</p><p></p><p></p><p>I always prewrite my scenarios, and yes, it was a demilich. </p><p></p><p></p><p>I figure, as a DM, if I give suitable warning to the PCs and they choose to metagame or ignore the warnings, then they get whatever they deserve.</p></blockquote><p></p>
[QUOTE="devincutler, post: 7451441, member: 6684551"] "1: Metagaming. "there is no way the GM would put a monster too strong for us, that wouldn't be balanced. Let's fight!" Here's a story I tell. Back in 1e days I started a campaign. The PCs were 1st level and assigned to retrieve an item from an ancient wizard's tower. They entered the tower, met appropriate 1st level encounters, and on the second to top level of the tower, they found the item they sought. Now, being adventurers, they decided to see what was on the top level. So, they entered and saw an absolutely ornate sarcophagus, engraved with powerful arcane runes. The party mostly wanted to leave in safety and complete their mission, but a couple wanted to see what was what, so the party stayed. One PC touched the sarcophagus. A floating skull phased through the lid and hovered above it. It has jewels for teeth and eyes. The skull looked at each PC and told them that he was the demi-lich spirit of the ancient wizard and that should the PCs touch or disturb his resting place a second time, he would consume their souls. That was good enough for all of the PCs but one. The player of that one PC said out loud "There is no way that was a real demilich. We are all 1st level characters and a demilich is the most powerful monster in the game (at that time, it was). Devin would never throw one at us. I am sure it is an illusion." The rest of the players disagreed and said that she was metagaming. They left. But she had her PC touch the sarcophagus again. The demilich rose up, chuckled and said he had warned her...and sucked out her soul. Dead. No to hit roll. No save. Roll up a new character. I always prewrite my scenarios, and yes, it was a demilich. I figure, as a DM, if I give suitable warning to the PCs and they choose to metagame or ignore the warnings, then they get whatever they deserve. [/QUOTE]
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"Run away! Run away!" ... what if they don't?
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