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General Tabletop Discussion
*Dungeons & Dragons
"Run away! Run away!" ... what if they don't?
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<blockquote data-quote="5ekyu" data-source="post: 7451482" data-attributes="member: 6919838"><p>Sorry but again, its not logical to assume the next character will be played more cautiously as a matter of course after another character dies.</p><p></p><p>Its only even remotely logical on the case where the first death was due to PLAYER INEXPERIENCE (pi) on behalf of that character's player **and** where roleplaying is not strongly valued. </p><p></p><p>If the death was in a case where pcs were cautious and things still went very south, not at all likely the next one is more more cautious. Let that run a few times and whats the next pc- hypochondriac huddled in momma's basement?</p><p></p><p>If death was "in character and fun or heroic" like say holding back enemy while team and others escape - not likely next character is the Dr Smith type.</p><p></p><p>Or if death was the fault of another pc who screwed up but survived anyway, not so sure the guy is gonns bring in someone who is what, suspicious of that guy? Worried he might screw up again? </p><p></p><p>How about a radical approach to learning or smartenin' folks up a bit - they lose and suffer bad stuff cuz of it but survive... That way the character who fails actually honest to gosh learns up some from makin' mistakes without needing some post-death mind meld shenanigans!!!</p></blockquote><p></p>
[QUOTE="5ekyu, post: 7451482, member: 6919838"] Sorry but again, its not logical to assume the next character will be played more cautiously as a matter of course after another character dies. Its only even remotely logical on the case where the first death was due to PLAYER INEXPERIENCE (pi) on behalf of that character's player **and** where roleplaying is not strongly valued. If the death was in a case where pcs were cautious and things still went very south, not at all likely the next one is more more cautious. Let that run a few times and whats the next pc- hypochondriac huddled in momma's basement? If death was "in character and fun or heroic" like say holding back enemy while team and others escape - not likely next character is the Dr Smith type. Or if death was the fault of another pc who screwed up but survived anyway, not so sure the guy is gonns bring in someone who is what, suspicious of that guy? Worried he might screw up again? How about a radical approach to learning or smartenin' folks up a bit - they lose and suffer bad stuff cuz of it but survive... That way the character who fails actually honest to gosh learns up some from makin' mistakes without needing some post-death mind meld shenanigans!!! [/QUOTE]
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"Run away! Run away!" ... what if they don't?
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