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General Tabletop Discussion
*Dungeons & Dragons
"Run away! Run away!" ... what if they don't?
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<blockquote data-quote="5ekyu" data-source="post: 7451716" data-attributes="member: 6919838"><p>Re this bit...</p><p>"It is quite possible to envision most improvements in player skill as improved understanding of how the PCs' world works - things that virtually every PC would know.*"</p><p></p><p>So did the first character thst died come in established as "knows less than virtually every other oc would" and that failure was "in character roleplaying"? If so then the point about it being educational is illogical cuz you already knew it and *chose* to not use that knowledge.</p><p></p><p>Or if not, if that first pc did "know" but the player didnt, was there a pretty low dc check to do a "wait, your character would know not to..." Before the choice was turned into deadly result? If not, how was it decided that character did not know? </p><p></p><p>You **can** construct a scenario where one character's death should lead to someone else knowing better, but for it to make sense within the game world it needs a lot more setup than just "the player learned".</p><p></p><p>As for my way being the only way hogwash... The statemeny you quoted from,me talked about the illogic of ASSUMING the next character would know better and i was not claiming it was impossible they would know better.</p><p></p><p>So, meh.</p></blockquote><p></p>
[QUOTE="5ekyu, post: 7451716, member: 6919838"] Re this bit... "It is quite possible to envision most improvements in player skill as improved understanding of how the PCs' world works - things that virtually every PC would know.*" So did the first character thst died come in established as "knows less than virtually every other oc would" and that failure was "in character roleplaying"? If so then the point about it being educational is illogical cuz you already knew it and *chose* to not use that knowledge. Or if not, if that first pc did "know" but the player didnt, was there a pretty low dc check to do a "wait, your character would know not to..." Before the choice was turned into deadly result? If not, how was it decided that character did not know? You **can** construct a scenario where one character's death should lead to someone else knowing better, but for it to make sense within the game world it needs a lot more setup than just "the player learned". As for my way being the only way hogwash... The statemeny you quoted from,me talked about the illogic of ASSUMING the next character would know better and i was not claiming it was impossible they would know better. So, meh. [/QUOTE]
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"Run away! Run away!" ... what if they don't?
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