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"Run away! Run away!" ... what if they don't?
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<blockquote data-quote="Oofta" data-source="post: 7452148" data-attributes="member: 6801845"><p>We were in college. I think the giant hand coming out of the wall was the first "encounter". By the end of the game all the PCs were dead (we had each rolled up two) with my PC the last man standing that basically committed suicide by walking into the obvious trap. That was the last time he ever judged for us.</p><p></p><p>I've played one-shot campaigns set up with everyone knowing it was just going to be a fun "can you survive" type puzzle game where PCs died left and right. With the right DM and group it can be a lot of fun.</p><p></p><p>In my games if I get the feeling that someone would rather not die that's not a guarantee that they won't die. However, it does mean that they're more likely to be captured or die in such a way that they can be raised from the dead (although being raised is not as simple as the base rules and has other consequences).</p></blockquote><p></p>
[QUOTE="Oofta, post: 7452148, member: 6801845"] We were in college. I think the giant hand coming out of the wall was the first "encounter". By the end of the game all the PCs were dead (we had each rolled up two) with my PC the last man standing that basically committed suicide by walking into the obvious trap. That was the last time he ever judged for us. I've played one-shot campaigns set up with everyone knowing it was just going to be a fun "can you survive" type puzzle game where PCs died left and right. With the right DM and group it can be a lot of fun. In my games if I get the feeling that someone would rather not die that's not a guarantee that they won't die. However, it does mean that they're more likely to be captured or die in such a way that they can be raised from the dead (although being raised is not as simple as the base rules and has other consequences). [/QUOTE]
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"Run away! Run away!" ... what if they don't?
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