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General Tabletop Discussion
*Dungeons & Dragons
"Run away! Run away!" ... what if they don't?
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<blockquote data-quote="Lanefan" data-source="post: 7452347" data-attributes="member: 29398"><p>And sometimes it only takes one bad event to act as a seed for a series of other worse events, in an otherwise relatively ordinary situation.</p><p></p><p>The only TPK I've ever DMed was like this.</p><p></p><p>The situation: during their explorations the party found a shaft with a ladder going down, so down they went, sending their toughest warrior down first (with some extra magic gear, if memory serves) to deal with any trouble. At the bottom awaited an opponent who in ordinary circumstances would have been quite beatable by this party...but not here, as it turned out. Here, as soon as the warrior reached the bottom he was heavily charmed and turned against the party, who he then methodically mowed down as they reached the bottom of the ladder. A few party members tried to paralyze or over-charm or otherwise restrain him but he just kept making save after save...</p><p></p><p>Once the rest were all dead, having achieved all of 3 points damage to the actual opponent, the charmed warrior became a slave of said opponent...who being undead didn't need to eat (and who could renew the charm on a whim). The warrior, however, did need to eat; and thus eventually starved to death.</p><p></p><p>This wasn't a case of bad decisions, just sheer bad luck for the most part. And in a truly rare occurrence, nobody had a getaway car.</p><p></p><p>Again I reiterate, you're 99% of the time not going to get a full TPK - somebody is going to have a getaway car of some sort, and the party will go on.</p><p></p><p>Lanefan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 7452347, member: 29398"] And sometimes it only takes one bad event to act as a seed for a series of other worse events, in an otherwise relatively ordinary situation. The only TPK I've ever DMed was like this. The situation: during their explorations the party found a shaft with a ladder going down, so down they went, sending their toughest warrior down first (with some extra magic gear, if memory serves) to deal with any trouble. At the bottom awaited an opponent who in ordinary circumstances would have been quite beatable by this party...but not here, as it turned out. Here, as soon as the warrior reached the bottom he was heavily charmed and turned against the party, who he then methodically mowed down as they reached the bottom of the ladder. A few party members tried to paralyze or over-charm or otherwise restrain him but he just kept making save after save... Once the rest were all dead, having achieved all of 3 points damage to the actual opponent, the charmed warrior became a slave of said opponent...who being undead didn't need to eat (and who could renew the charm on a whim). The warrior, however, did need to eat; and thus eventually starved to death. This wasn't a case of bad decisions, just sheer bad luck for the most part. And in a truly rare occurrence, nobody had a getaway car. Again I reiterate, you're 99% of the time not going to get a full TPK - somebody is going to have a getaway car of some sort, and the party will go on. Lanefan [/QUOTE]
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Community
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"Run away! Run away!" ... what if they don't?
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