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"Run away! Run away!" ... what if they don't?
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<blockquote data-quote="Psikerlord#" data-source="post: 7452484" data-attributes="member: 93321"><p>One of the critical things 5e is missing is a formal and transparent party retreat rule, to (i) make fleeing an explicit and understood option, (ii) get players out of a bind mid-combat when they go in too reckless/get caught out, and (iii) most <em>important </em>of all, to free GMs from the shackles of balanced encounters. </p><p></p><p><a href="http://dndhackersguild.weebly.com/blog/party-retreat-rule" target="_blank">http://dndhackersguild.weebly.com/blog/party-retreat-rule</a></p><p></p><p>DND cyclopedia has a retreat rule section, and up to about 2e I think, maybe 1e, there was the Monster Reaction table, which actually had approx only 25% of hostile (ie most monsters <em>weren't </em>itching for a straight up fight). These 2 rules in combo removed the need for balanced encounters, but just the retreat rule will do, ime. Both of these rules were gone by 3e, which was a huge mistake in hindsight. Huge mistake. I dont know why the devs removed them, but I'd like to know their reasoning, if anyone has any insights.</p><p></p><p>#Gameplay>Story</p><p>#HooksNotPlots</p><p>#PrepToImprovise</p></blockquote><p></p>
[QUOTE="Psikerlord#, post: 7452484, member: 93321"] One of the critical things 5e is missing is a formal and transparent party retreat rule, to (i) make fleeing an explicit and understood option, (ii) get players out of a bind mid-combat when they go in too reckless/get caught out, and (iii) most [I]important [/I]of all, to free GMs from the shackles of balanced encounters. [URL]http://dndhackersguild.weebly.com/blog/party-retreat-rule[/URL] DND cyclopedia has a retreat rule section, and up to about 2e I think, maybe 1e, there was the Monster Reaction table, which actually had approx only 25% of hostile (ie most monsters [I]weren't [/I]itching for a straight up fight). These 2 rules in combo removed the need for balanced encounters, but just the retreat rule will do, ime. Both of these rules were gone by 3e, which was a huge mistake in hindsight. Huge mistake. I dont know why the devs removed them, but I'd like to know their reasoning, if anyone has any insights. #Gameplay>Story #HooksNotPlots #PrepToImprovise [/QUOTE]
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"Run away! Run away!" ... what if they don't?
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