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General Tabletop Discussion
*Dungeons & Dragons
"Run away! Run away!" ... what if they don't?
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<blockquote data-quote="iserith" data-source="post: 7452549" data-attributes="member: 97077"><p>In D&D 5e, perhaps three. In two of those cases, death was a desirable goal, however, due to the nature of the scenario. In previous editions of the game, quite a few over the years.</p><p></p><p></p><p></p><p>When it was an undesirable goal, generally they saw it as a fair outcome, a culmination of their choices plus some randomness, and it was usually in the context of something fairly epic. I would say on the whole they were happy with the outcome in terms of its reasonableness and the story it created. It's more fun to succeed I think, but it can still be fun to fail.</p><p></p><p></p><p></p><p>It's hard to say how invested anyone is in a character in my view. I don't ask for a lot of upfront investment in the character such as with detailed backstories; in fact, I ask that they be no longer than a tweet. Investment happens over time as the character develops during play. In my ongoing Planescape campaign, I'm sure a loss of one of those characters would be a big deal. We've only lost one so far, a few levels back, and it was enough to spur a revenge plot against a particular faction and to push certain PCs into other factions. They are very invested in leveling up, though I'm not sure what you mean by that exactly. They're always thirsty for XP.</p><p></p><p></p><p></p><p>I don't really think of things in terms of plots. As I said upthread, I think of situations that exist without the PCs and, when the PCs interact with them, stuff happens.</p></blockquote><p></p>
[QUOTE="iserith, post: 7452549, member: 97077"] In D&D 5e, perhaps three. In two of those cases, death was a desirable goal, however, due to the nature of the scenario. In previous editions of the game, quite a few over the years. When it was an undesirable goal, generally they saw it as a fair outcome, a culmination of their choices plus some randomness, and it was usually in the context of something fairly epic. I would say on the whole they were happy with the outcome in terms of its reasonableness and the story it created. It's more fun to succeed I think, but it can still be fun to fail. It's hard to say how invested anyone is in a character in my view. I don't ask for a lot of upfront investment in the character such as with detailed backstories; in fact, I ask that they be no longer than a tweet. Investment happens over time as the character develops during play. In my ongoing Planescape campaign, I'm sure a loss of one of those characters would be a big deal. We've only lost one so far, a few levels back, and it was enough to spur a revenge plot against a particular faction and to push certain PCs into other factions. They are very invested in leveling up, though I'm not sure what you mean by that exactly. They're always thirsty for XP. I don't really think of things in terms of plots. As I said upthread, I think of situations that exist without the PCs and, when the PCs interact with them, stuff happens. [/QUOTE]
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"Run away! Run away!" ... what if they don't?
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