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General Tabletop Discussion
*Dungeons & Dragons
"Run away! Run away!" ... what if they don't?
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<blockquote data-quote="hawkeyefan" data-source="post: 7452654" data-attributes="member: 6785785"><p>Yeah, I realize that this is relevant to my style, and that there are other games that would work this way and everyone would have fun.</p><p></p><p>But tying it back to the OP.....he asked for ways to mitigate the situation when the PCs got in over their heads. He gave an example of the Fire Giants only having 14 HP each as an example of a bad way to handle it, and asked for better ways. </p><p></p><p>To me, a TPK isn't much to offer as a solution. </p><p></p><p>And even in games where PCs are replaceable and the likelihood that a TPK can happen is high.....many players will still not be happy about it. I think that the concept of a group that's okay with a TPK is really small. Yes, they exist under the right circumstances....but I think in even a casual game, generally speaking, players will be annoyed when their characters die, and very annoyed with a TPK.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 7452654, member: 6785785"] Yeah, I realize that this is relevant to my style, and that there are other games that would work this way and everyone would have fun. But tying it back to the OP.....he asked for ways to mitigate the situation when the PCs got in over their heads. He gave an example of the Fire Giants only having 14 HP each as an example of a bad way to handle it, and asked for better ways. To me, a TPK isn't much to offer as a solution. And even in games where PCs are replaceable and the likelihood that a TPK can happen is high.....many players will still not be happy about it. I think that the concept of a group that's okay with a TPK is really small. Yes, they exist under the right circumstances....but I think in even a casual game, generally speaking, players will be annoyed when their characters die, and very annoyed with a TPK. [/QUOTE]
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Community
General Tabletop Discussion
*Dungeons & Dragons
"Run away! Run away!" ... what if they don't?
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