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"Run away! Run away!" ... what if they don't?
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<blockquote data-quote="hawkeyefan" data-source="post: 7452727" data-attributes="member: 6785785"><p>Yeah, I think clear communication about game expectations solves much of this problem. Depending on that conversation, the game can then proceed accordingly. </p><p></p><p></p><p></p><p>This really depends on the goals of play. For my group, there is a scenario that exists, and their PCs have come into the scenario and have been interacting with it long enough that it's pretty much "their" scenario. </p><p></p><p>So for my group, the resolution of that scenario is the goal of play. Denying any sense of resolution by having a TPK would ruin that goal of play. </p><p></p><p>Again, this is particular to my style, yes. </p><p></p><p>I suppose for me, no one has given a compelling reason where a TPK is the favored result. Meaning that the TPK as a result offers something not offered by any other option. So far, it seems to me that two reasons have been sited in support of the TPK:</p><p></p><p>- maintaining a sense of realism or verisimilitude relating to the level of danger established in the game world</p><p>- reinforcing to the players that there are consequences for their choices</p><p></p><p>Maybe there are more, but those two seem to be what people have said so far. To me, neither one seems exclusive to the TPK. </p><p></p><p>Is there any other factor a TPK offers? And if so, is it not achievable through a less extreme method? </p><p></p><p></p><p></p><p>Now I'd say I disagree with this. I don't see this as denying agency. Bad things can still happen because of your decisions. Not resorting to a TPK isn't the same as having there be no repercussions. Far from it.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 7452727, member: 6785785"] Yeah, I think clear communication about game expectations solves much of this problem. Depending on that conversation, the game can then proceed accordingly. This really depends on the goals of play. For my group, there is a scenario that exists, and their PCs have come into the scenario and have been interacting with it long enough that it's pretty much "their" scenario. So for my group, the resolution of that scenario is the goal of play. Denying any sense of resolution by having a TPK would ruin that goal of play. Again, this is particular to my style, yes. I suppose for me, no one has given a compelling reason where a TPK is the favored result. Meaning that the TPK as a result offers something not offered by any other option. So far, it seems to me that two reasons have been sited in support of the TPK: - maintaining a sense of realism or verisimilitude relating to the level of danger established in the game world - reinforcing to the players that there are consequences for their choices Maybe there are more, but those two seem to be what people have said so far. To me, neither one seems exclusive to the TPK. Is there any other factor a TPK offers? And if so, is it not achievable through a less extreme method? Now I'd say I disagree with this. I don't see this as denying agency. Bad things can still happen because of your decisions. Not resorting to a TPK isn't the same as having there be no repercussions. Far from it. [/QUOTE]
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"Run away! Run away!" ... what if they don't?
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