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General Tabletop Discussion
*Dungeons & Dragons
"Run away! Run away!" ... what if they don't?
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<blockquote data-quote="Oofta" data-source="post: 7452828" data-attributes="member: 6801845"><p>Well, first I'm not going to tell the party "these giants are going to kill you". I may say something along the lines of "despite your preparations, you see a patrol of fire giants coming your way. What do you do?" or some variation therein.</p><p></p><p>But let's take an entirely different scenario. I have a sphere of annihilation in my dungeon. For whatever reason, the entire party decides to jump in.</p><p></p><p>Based on my notes, they're dead and gone. But I'm not a slave to my notes. Maybe it would be more rewarding for the players if they were plunged into some alternate dimension. Maybe they would feel cheated because there's no risk. I'll make a judgement call based on the group and decisions we had made in our session 0.</p><p></p><p>In a campaign a while back, I had planned on an npc to slowly become a BBEG. I had it all mapped out, I thought it was inevitable. Then the group did something unexpected over the course of several sessions and the npc ended up becoming a valuable ally. IMHO changing the sphere of annihilation to a dimensional portal is no different; as a DM I am not bound by preconceived ideas of what should or will happen.</p><p></p><p>My point is that I'm not a dictator [if that sounds a bit harsh to people that take a different approach, it's not meant to be I just can't think of a better word]. The players and I are creating a story together. In most cases the players have input on whether or not their character dies permanently.</p></blockquote><p></p>
[QUOTE="Oofta, post: 7452828, member: 6801845"] Well, first I'm not going to tell the party "these giants are going to kill you". I may say something along the lines of "despite your preparations, you see a patrol of fire giants coming your way. What do you do?" or some variation therein. But let's take an entirely different scenario. I have a sphere of annihilation in my dungeon. For whatever reason, the entire party decides to jump in. Based on my notes, they're dead and gone. But I'm not a slave to my notes. Maybe it would be more rewarding for the players if they were plunged into some alternate dimension. Maybe they would feel cheated because there's no risk. I'll make a judgement call based on the group and decisions we had made in our session 0. In a campaign a while back, I had planned on an npc to slowly become a BBEG. I had it all mapped out, I thought it was inevitable. Then the group did something unexpected over the course of several sessions and the npc ended up becoming a valuable ally. IMHO changing the sphere of annihilation to a dimensional portal is no different; as a DM I am not bound by preconceived ideas of what should or will happen. My point is that I'm not a dictator [if that sounds a bit harsh to people that take a different approach, it's not meant to be I just can't think of a better word]. The players and I are creating a story together. In most cases the players have input on whether or not their character dies permanently. [/QUOTE]
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Community
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"Run away! Run away!" ... what if they don't?
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