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Community
General Tabletop Discussion
*Dungeons & Dragons
"Run away! Run away!" ... what if they don't?
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<blockquote data-quote="MechaPilot" data-source="post: 7452959" data-attributes="member: 82779"><p>I share the philosophy of your opening paragraph. Some encounters should be easy, and some should be quite hard. If the encounter is deadly, the DM should telegraph that.</p><p></p><p>As for what to do when the PCs don't run away, that's a pickle. And, it's largely dependent on the creature in question.</p><p></p><p>I don't like to kill PCs. I'm not afraid to. I've done it before and by God I'll do it again. . . if they cross me. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p><p></p><p>But, I don't like to do it. A lot of my players aren't the type to have backup characters. Several of my players don't even own copies of the PHB. I hate having to make a player sit out because her character died, or having to call a session early so we can make new characters for one or more players.</p><p></p><p>So, I usually make my monsters defeat the party instead of killing them. Ransoming the party back to a patron, keeping a party's gear and dumping them in the wilderness, running a prisonbreak scenario, or geasing them into performing a deed for the foes who defeated them are far better answers in my opinion than killing the PCs.</p><p></p><p>But, some monsters don't do that. Some monsters eat fallen foes, or convert fallen foes into undead minions, or something else just as horrible. I let those monsters do their thing. I telegraph it beforehand. But, I won't pull punches or reduce HP totals.</p><p></p><p>I don't like killing characters. But, sometimes we all have to take our medicine. Especially if the PC died doing something profoundly stupid.</p></blockquote><p></p>
[QUOTE="MechaPilot, post: 7452959, member: 82779"] I share the philosophy of your opening paragraph. Some encounters should be easy, and some should be quite hard. If the encounter is deadly, the DM should telegraph that. As for what to do when the PCs don't run away, that's a pickle. And, it's largely dependent on the creature in question. I don't like to kill PCs. I'm not afraid to. I've done it before and by God I'll do it again. . . if they cross me. :p But, I don't like to do it. A lot of my players aren't the type to have backup characters. Several of my players don't even own copies of the PHB. I hate having to make a player sit out because her character died, or having to call a session early so we can make new characters for one or more players. So, I usually make my monsters defeat the party instead of killing them. Ransoming the party back to a patron, keeping a party's gear and dumping them in the wilderness, running a prisonbreak scenario, or geasing them into performing a deed for the foes who defeated them are far better answers in my opinion than killing the PCs. But, some monsters don't do that. Some monsters eat fallen foes, or convert fallen foes into undead minions, or something else just as horrible. I let those monsters do their thing. I telegraph it beforehand. But, I won't pull punches or reduce HP totals. I don't like killing characters. But, sometimes we all have to take our medicine. Especially if the PC died doing something profoundly stupid. [/QUOTE]
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"Run away! Run away!" ... what if they don't?
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