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<blockquote data-quote="clark411" data-source="post: 1355367" data-attributes="member: 4768"><p>I'd try to find a bit of common ground in this instance, or find something that the DM will allow that I'd enjoy. As a player, it's nice to have every option available to you, but as a DM, it's acceptible to limit some options if your personal experiences have shown you it's necessary to do so. Right now, we don't know the motivations of the DM- unless there's some slim chance that he knows your reputation of playing male characters and can't abide it, it's more likely that he's had some experience in the past with a male character grossly misrepresenting a female character (or vice versa) and doesn't like to start new games with the potential of that happening again.</p><p></p><p>If you're new to him, if he's a new dm, or if a bunch of people are new to him, it's acceptible for him to set ground rules that, in time, trust can allow him to revoke. Personally I wouldn't let players roll their characters at home and bring them to the first game, but if I got to play with them enough and found them to be honest, all around trustworthy people- I can eliminate that rule. The same may be his case.</p><p></p><p>As for character focused roleplay- I wish you luck, as that requires busting down a whole slew of habits and tendencies that many DND players have. It wont be easy. The only question I'd ask is how asking about the mechanics of character-building in any given new campaign interferes with character-building. Asking about classes, asking about prcs, all of this don't necessarily point out min-maxing or a dislike of "character development." It's just the other side of the coin that has to be viewed at the same time. Asking players to be anti-munchkins, where they purposefully play weakened characters in order to focus on roleplay, isn't necessary imo.</p></blockquote><p></p>
[QUOTE="clark411, post: 1355367, member: 4768"] I'd try to find a bit of common ground in this instance, or find something that the DM will allow that I'd enjoy. As a player, it's nice to have every option available to you, but as a DM, it's acceptible to limit some options if your personal experiences have shown you it's necessary to do so. Right now, we don't know the motivations of the DM- unless there's some slim chance that he knows your reputation of playing male characters and can't abide it, it's more likely that he's had some experience in the past with a male character grossly misrepresenting a female character (or vice versa) and doesn't like to start new games with the potential of that happening again. If you're new to him, if he's a new dm, or if a bunch of people are new to him, it's acceptible for him to set ground rules that, in time, trust can allow him to revoke. Personally I wouldn't let players roll their characters at home and bring them to the first game, but if I got to play with them enough and found them to be honest, all around trustworthy people- I can eliminate that rule. The same may be his case. As for character focused roleplay- I wish you luck, as that requires busting down a whole slew of habits and tendencies that many DND players have. It wont be easy. The only question I'd ask is how asking about the mechanics of character-building in any given new campaign interferes with character-building. Asking about classes, asking about prcs, all of this don't necessarily point out min-maxing or a dislike of "character development." It's just the other side of the coin that has to be viewed at the same time. Asking players to be anti-munchkins, where they purposefully play weakened characters in order to focus on roleplay, isn't necessary imo. [/QUOTE]
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