Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
run away then charge? one actioN?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Artoomis" data-source="post: 313930" data-attributes="member: 111"><p>No, what I am "stuck" on is that most folks think the rules actually state that all movement in the round of a charge must be in a straight line, when that's not what it says at all. I am trying to get folks to understand what is actually written in the rules.</p><p></p><p>Folks keep jumping ahead on this issue, and skipping over what is actually in the rules.</p><p></p><p>I am not disputing that you have a reasonable application of the rules, applying what could be the intent of the rules.</p><p></p><p>Personally, the way the rules are written, I think it is perfectly valid to think that they really meant you should be able to take any Partial Action, without restriction, after readying an action. That would include being able to Partial Run or Partial Charge even though it might be in a different direction from your original move (as in move + ready an action).</p><p></p><p>If you focus on running instead of charging, it really seems like you should be able to Partial Run in any direction, doesn't it? As in, I move to the right and spot the BIG BAD GUY. I ready an action to RUN if he comes my way. He comes my way - so I get to run away (not the same direction) - as in Partial Run.</p><p></p><p>Seems reasonable, doesn't it? Of course, Run and Charge work the same way as far a straight line movement goes, so what works for one works for the other, and vice versa.</p></blockquote><p></p>
[QUOTE="Artoomis, post: 313930, member: 111"] No, what I am "stuck" on is that most folks think the rules actually state that all movement in the round of a charge must be in a straight line, when that's not what it says at all. I am trying to get folks to understand what is actually written in the rules. Folks keep jumping ahead on this issue, and skipping over what is actually in the rules. I am not disputing that you have a reasonable application of the rules, applying what could be the intent of the rules. Personally, the way the rules are written, I think it is perfectly valid to think that they really meant you should be able to take any Partial Action, without restriction, after readying an action. That would include being able to Partial Run or Partial Charge even though it might be in a different direction from your original move (as in move + ready an action). If you focus on running instead of charging, it really seems like you should be able to Partial Run in any direction, doesn't it? As in, I move to the right and spot the BIG BAD GUY. I ready an action to RUN if he comes my way. He comes my way - so I get to run away (not the same direction) - as in Partial Run. Seems reasonable, doesn't it? Of course, Run and Charge work the same way as far a straight line movement goes, so what works for one works for the other, and vice versa. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
run away then charge? one actioN?
Top