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Run for Your Lives! The Slivers are Comming!
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<blockquote data-quote="Krishnath" data-source="post: 687029" data-attributes="member: 56"><p><span style="color: lightblue">Allready working on them! So far I have converted the crypt, hunter, and mistform slivers... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> The plated is a little harder though, for how do I change it sufficiently from the armor sliver????</span></p><p><span style="color: lightblue"></span></p><p><span style="color: lightblue">Anyways, here for your enjoyment are the Mindwhip and Mnemonic Slivers. Or as I like to call them, the 'brains' of sliver society... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></span></p><p><span style="color: lightblue"></span></p><p><span style="color: lightblue">-</span></p><p><span style="color: lightblue"></span></p><p><span style="color: lightblue"><strong><u>Mindwhip Sliver</u></strong></span></p><p><span style="color: lightblue"><strong>Medium-Sized Outsider (Sliver)</strong></span></p><p><span style="color: lightblue"><strong>Hit Dice:</strong> 4d8+8 (26 hp)</span></p><p><span style="color: lightblue"><strong>Initiative:</strong> +2 (Dex)</span></p><p><span style="color: lightblue"><strong>Speed:</strong> 30', climb 30'</span></p><p><span style="color: lightblue"><strong>AC:</strong> 16 (+2 Dex, +4 natural)</span></p><p><span style="color: lightblue"><strong>Attacks:</strong> Claw +6 melee and bite +1 melee</span></p><p><span style="color: lightblue"><strong>Damage:</strong> Claw 1d4+2, bite 1d6+1</span></p><p><span style="color: lightblue"><strong>Face/Reach:</strong> 5' by 5'/5'</span></p><p><span style="color: lightblue"><strong>Special Attacks:</strong> Psionics,</span></p><p><span style="color: lightblue"><strong>Special Qualities:</strong> Sliver qualities, shared abilities, telepathy, psionics,</span></p><p><span style="color: lightblue"><strong>Saves:</strong> Fort +6, Ref +6, Will +8</span></p><p><span style="color: lightblue"><strong>Abilities:</strong> Str 15, Dex 15, Con 15, Int 12, Wis 18, Cha 14</span></p><p><span style="color: lightblue"><strong>Skills:</strong> Balance +6, Climb +14 (+8), Concentration +7, Jump +6, Listen +11 (+2), Psicraft +6, Spot +11 (+2), Swim +4,</span></p><p><span style="color: lightblue"><strong>Feats:</strong> Alertness, Combat Reflexes,</span></p><p><span style="color: lightblue"></span></p><p><span style="color: lightblue"><strong>Climate/Terrain:</strong> Any underground</span></p><p><span style="color: lightblue"><strong>Organization:</strong> Swarm (20-80), Hive (Several thousand slivers and a queen)</span></p><p><span style="color: lightblue"><strong>Challenge Rating:</strong> 3</span></p><p><span style="color: lightblue"><strong>Treasure:</strong> None</span></p><p><span style="color: lightblue"><strong>Alignment:</strong> Neutral</span></p><p><span style="color: lightblue"><strong>Advancement:</strong> 5-6 HD (Medium-Size); 7-12 HD (Large)</span></p><p><span style="color: lightblue"></span></p><p><span style="color: lightblue">The mindwhip sliver, together with its mnemonic counter part acts as the information relay and 'brain' of the sliver hive.</span></p><p><span style="color: lightblue">The mindwhip sliver is a pinkish grey color, mottled with red and brown. A ridge of spikes run the length of the slivers head. The mindwhip sliver is 6'4'' in length.</span></p><p><span style="color: lightblue"></span></p><p><span style="color: lightblue"><strong>Combat: </strong></span></p><p><span style="color: lightblue">Mindwhip slivers are highly psionic beings, and are usually sent into combat to deal with powerfull psionic beings such as mind-flayers and aboleths. The sliver itself usually hangs back, allowing its abilities to bolster the psionic defenses of nearby slivers. If pressed it will release its full psionic arsenal.</span></p><p><span style="color: lightblue"><strong>Psionics (Sp):</strong> At will - <em>Detect Toughts</em>, <em>Firefall</em>, and <em>Lesser Concussion</em>; DC: 1d20+4+power level.</span></p><p><span style="color: lightblue"><em>Psionic Attack/Defense Modes (Su): Mind Thrust</em>, <em>Psychic Chrush</em>/<em>Mental Barrier</em>, <em>Empty Mind</em>. DC: 1d20+ appropriate ability modifier + DC modifier.</span></p><p><span style="color: lightblue"><strong>Telepathy (Su):</strong> In addition to the ability to communicate mentally with other slivers, the mindwhip sliver is able to communicate mentally with any creature within 100' that has a language.</span></p><p><span style="color: lightblue"><strong>Shared Abilities (Ex):</strong> All slivers within 60' of the mindwhip sliver gains access to it's psionic attack and defense modes as if they possessed the abilities themselves.</span></p><p><span style="color: lightblue"></span></p><p><span style="color: lightblue">-</span></p><p><span style="color: lightblue"></span></p><p><span style="color: lightblue"><strong><u>Mnemonic Sliver</u></strong></span></p><p><span style="color: lightblue"><strong>Medium-Size Outsider (Sliver)</strong></span></p><p><span style="color: lightblue"><strong>Hit Dice:</strong> 4d8+8 (26 hp)</span></p><p><span style="color: lightblue"><strong>Initiative:</strong> +2 (Dex)</span></p><p><span style="color: lightblue"><strong>Speed:</strong> 30', climb 30'</span></p><p><span style="color: lightblue"><strong>AC:</strong> 16 (+2 Dex, +4 natural)</span></p><p><span style="color: lightblue"><strong>Attacks:</strong> Claw +6 melee and bite +1 melee</span></p><p><span style="color: lightblue"><strong>Damage:</strong> Claw 1d4+2, bite 1d6+1</span></p><p><span style="color: lightblue"><strong>Face/Reach:</strong> 5' by 5'/5'</span></p><p><span style="color: lightblue"><strong>Special Attacks:</strong> Spell-like abilities,</span></p><p><span style="color: lightblue"><strong>Special Qualities:</strong> Sliver qualities, spell-like abilities, shared abilities, telepathy.</span></p><p><span style="color: lightblue"><strong>Saves:</strong> Fort +6, Ref +6, Will +8</span></p><p><span style="color: lightblue"><strong>Abilities:</strong> Str 15, Dex 15, Con 15, Int 12, Wis 18, Cha 14</span></p><p><span style="color: lightblue"><strong>Skills:</strong> Balance +6, Climb +14 (+8), Jump +6, Knowledge (any two) +6, Listen +11 (+2), Spot +11 (+2), Swim +4,</span></p><p><span style="color: lightblue"><strong>Feats:</strong> Alertness, Combat Reflexes,</span></p><p><span style="color: lightblue"></span></p><p><span style="color: lightblue"><strong>Climate/Terrain:</strong> Any underground</span></p><p><span style="color: lightblue"><strong>Organization:</strong> Swarm (20-80), Hive (Several thousand slivers and a queen)</span></p><p><span style="color: lightblue"><strong>Challenge Rating:</strong> 3</span></p><p><span style="color: lightblue"><strong>Treasure:</strong> None</span></p><p><span style="color: lightblue"><strong>Alignment:</strong> Neutral</span></p><p><span style="color: lightblue"><strong>Advancement:</strong> 5-6 HD (Medium-Size); 7-12 HD (Large)</span></p><p><span style="color: lightblue"></span></p><p><span style="color: lightblue">The Mnemonic sliver can be considered the intellectual of the sliver hive.</span></p><p><span style="color: lightblue">The most striking feature of the mnemonic sliver is it's oversized partially transparent cranium, through which the creatures immense brain structure can be seen. The slivers skin is usually a pale white or pink, with two blue-grey bands on it's head.</span></p><p><span style="color: lightblue"></span></p><p><span style="color: lightblue"><strong>Combat: </strong></span></p><p><span style="color: lightblue">Mnemonic Slivers are probably the only sliver that disdains combat of any type. If pressured the creature will defend itself to the best of it's ability. Using it's immense brainpower to bolster the slivers sorrounding it.</span></p><p><span style="color: lightblue"><strong>Spell-like Abilities:</strong> At will - <em>Comprehend Languages</em>, <em>Daze</em>, <em>Detect Scrying</em>, <em>Detect Thoughts</em>, <em>Scrying</em>. These are as the spells cast by a 8th level sorcerer. DC: 12 plus spell level.</span></p><p><span style="color: lightblue"><strong>Telepathy (Su):</strong> In addition to being able to communicate mentally with other slivers, the Mnemonic Sliver has the ability to communicate mentally with any creature within 100' that has a language.</span></p><p><span style="color: lightblue"><strong>Shared Abilities (Ex):</strong> All slivers within 60' of the mnemonic sliver gets a +2 bonus on Int, Wis and Cha. Increasing the saves and dc's based on those abilities.</span></p><p><span style="color: lightblue"></span></p><p><span style="color: lightblue"></span></p><p><span style="color: lightblue">-</span></p><p><span style="color: lightblue"></span></p><p><span style="color: lightblue">So what do you think of them?</span></p><p><span style="color: lightblue"></span></p><p><span style="color: lightblue">Btw, if you haven't allready, go here and vote:</span></p><p><span style="color: lightblue"><a href="http://enworld.cyberstreet.com/showthread.php?s=&threadid=40219" target="_blank">http://enworld.cyberstreet.com/showthread.php?s=&threadid=40219</a></span></p><p><span style="color: lightblue"></span></p><p><span style="color: lightblue">Later,</span></p></blockquote><p></p>
[QUOTE="Krishnath, post: 687029, member: 56"] [color=lightblue]Allready working on them! So far I have converted the crypt, hunter, and mistform slivers... :D The plated is a little harder though, for how do I change it sufficiently from the armor sliver???? Anyways, here for your enjoyment are the Mindwhip and Mnemonic Slivers. Or as I like to call them, the 'brains' of sliver society... :p - [b][u]Mindwhip Sliver[/u] Medium-Sized Outsider (Sliver) Hit Dice:[/b] 4d8+8 (26 hp) [b]Initiative:[/b] +2 (Dex) [b]Speed:[/b] 30', climb 30' [b]AC:[/b] 16 (+2 Dex, +4 natural) [b]Attacks:[/b] Claw +6 melee and bite +1 melee [b]Damage:[/b] Claw 1d4+2, bite 1d6+1 [b]Face/Reach:[/b] 5' by 5'/5' [b]Special Attacks:[/b] Psionics, [b]Special Qualities:[/b] Sliver qualities, shared abilities, telepathy, psionics, [b]Saves:[/b] Fort +6, Ref +6, Will +8 [b]Abilities:[/b] Str 15, Dex 15, Con 15, Int 12, Wis 18, Cha 14 [b]Skills:[/b] Balance +6, Climb +14 (+8), Concentration +7, Jump +6, Listen +11 (+2), Psicraft +6, Spot +11 (+2), Swim +4, [b]Feats:[/b] Alertness, Combat Reflexes, [b]Climate/Terrain:[/b] Any underground [b]Organization:[/b] Swarm (20-80), Hive (Several thousand slivers and a queen) [b]Challenge Rating:[/b] 3 [b]Treasure:[/b] None [b]Alignment:[/b] Neutral [b]Advancement:[/b] 5-6 HD (Medium-Size); 7-12 HD (Large) The mindwhip sliver, together with its mnemonic counter part acts as the information relay and 'brain' of the sliver hive. The mindwhip sliver is a pinkish grey color, mottled with red and brown. A ridge of spikes run the length of the slivers head. The mindwhip sliver is 6'4'' in length. [b]Combat: [/b] Mindwhip slivers are highly psionic beings, and are usually sent into combat to deal with powerfull psionic beings such as mind-flayers and aboleths. The sliver itself usually hangs back, allowing its abilities to bolster the psionic defenses of nearby slivers. If pressed it will release its full psionic arsenal. [b]Psionics (Sp):[/b] At will - [i]Detect Toughts[/i], [i]Firefall[/i], and [i]Lesser Concussion[/i]; DC: 1d20+4+power level. [i]Psionic Attack/Defense Modes (Su): Mind Thrust[/i], [i]Psychic Chrush[/i]/[i]Mental Barrier[/i], [i]Empty Mind[/i]. DC: 1d20+ appropriate ability modifier + DC modifier. [b]Telepathy (Su):[/b] In addition to the ability to communicate mentally with other slivers, the mindwhip sliver is able to communicate mentally with any creature within 100' that has a language. [b]Shared Abilities (Ex):[/b] All slivers within 60' of the mindwhip sliver gains access to it's psionic attack and defense modes as if they possessed the abilities themselves. - [b][u]Mnemonic Sliver[/u] Medium-Size Outsider (Sliver) Hit Dice:[/b] 4d8+8 (26 hp) [b]Initiative:[/b] +2 (Dex) [b]Speed:[/b] 30', climb 30' [b]AC:[/b] 16 (+2 Dex, +4 natural) [b]Attacks:[/b] Claw +6 melee and bite +1 melee [b]Damage:[/b] Claw 1d4+2, bite 1d6+1 [b]Face/Reach:[/b] 5' by 5'/5' [b]Special Attacks:[/b] Spell-like abilities, [b]Special Qualities:[/b] Sliver qualities, spell-like abilities, shared abilities, telepathy. [b]Saves:[/b] Fort +6, Ref +6, Will +8 [b]Abilities:[/b] Str 15, Dex 15, Con 15, Int 12, Wis 18, Cha 14 [b]Skills:[/b] Balance +6, Climb +14 (+8), Jump +6, Knowledge (any two) +6, Listen +11 (+2), Spot +11 (+2), Swim +4, [b]Feats:[/b] Alertness, Combat Reflexes, [b]Climate/Terrain:[/b] Any underground [b]Organization:[/b] Swarm (20-80), Hive (Several thousand slivers and a queen) [b]Challenge Rating:[/b] 3 [b]Treasure:[/b] None [b]Alignment:[/b] Neutral [b]Advancement:[/b] 5-6 HD (Medium-Size); 7-12 HD (Large) The Mnemonic sliver can be considered the intellectual of the sliver hive. The most striking feature of the mnemonic sliver is it's oversized partially transparent cranium, through which the creatures immense brain structure can be seen. The slivers skin is usually a pale white or pink, with two blue-grey bands on it's head. [b]Combat: [/b] Mnemonic Slivers are probably the only sliver that disdains combat of any type. If pressured the creature will defend itself to the best of it's ability. Using it's immense brainpower to bolster the slivers sorrounding it. [b]Spell-like Abilities:[/b] At will - [i]Comprehend Languages[/i], [i]Daze[/i], [i]Detect Scrying[/i], [i]Detect Thoughts[/i], [i]Scrying[/i]. These are as the spells cast by a 8th level sorcerer. DC: 12 plus spell level. [b]Telepathy (Su):[/b] In addition to being able to communicate mentally with other slivers, the Mnemonic Sliver has the ability to communicate mentally with any creature within 100' that has a language. [b]Shared Abilities (Ex):[/b] All slivers within 60' of the mnemonic sliver gets a +2 bonus on Int, Wis and Cha. Increasing the saves and dc's based on those abilities. - So what do you think of them? Btw, if you haven't allready, go here and vote: [url]http://enworld.cyberstreet.com/showthread.php?s=&threadid=40219[/url] Later,[/color] [/QUOTE]
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