Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Run for Your Lives! The Slivers are Comming!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Krishnath" data-source="post: 706741" data-attributes="member: 56"><p><span style="color: lightblue">Here's the Spined and Victual slivers. Next week I will only be posting one sliver, when you see her, you'll know why <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></span></p><p><span style="color: lightblue"></span></p><p><span style="color: lightblue"><strong><u>Spined Sliver</u></strong></span></p><p><span style="color: lightblue"><strong>Medium-Sized Outsider (Sliver)</strong></span></p><p><span style="color: lightblue"><strong>Hit Dice:</strong> 4d8+8 (26 hp)</span></p><p><span style="color: lightblue"><strong>Initiative:</strong> +2 (Dex)</span></p><p><span style="color: lightblue"><strong>Speed:</strong> 30', climb 30'</span></p><p><span style="color: lightblue"><strong>AC:</strong> 20 (+2 Dex, +8 natural)</span></p><p><span style="color: lightblue"><strong>Attacks:</strong> Claw +6 melee and bite +1 melee</span></p><p><span style="color: lightblue"><strong>Damage:</strong> Claw 1d4+2, bite 1d6+1</span></p><p><span style="color: lightblue"><strong>Face/Reach:</strong> 5' by 5'/5'</span></p><p><span style="color: lightblue"><strong>Special Attacks:</strong> Improved Grab</span></p><p><span style="color: lightblue"><strong>Special Qualities:</strong> Sliver qualities, DR 5/+1, shared abilities,</span></p><p><span style="color: lightblue"><strong>Saves:</strong> Fort +6, Ref +6, Will +6</span></p><p><span style="color: lightblue"><strong>Abilities:</strong> Str 15, Dex 15, Con 15, Int 6, Wis 14, Cha 10</span></p><p><span style="color: lightblue"><strong>Skills:</strong> Balance +6, Climb +14 (+8), Jump +6, Listen +8 (+2), Spot +8 (+2), Swim +6,</span></p><p><span style="color: lightblue"><strong>Feats:</strong> Alertness, Combat Reflexes, </span></p><p><span style="color: lightblue"></span></p><p><span style="color: lightblue"><strong>Climate/Terrain:</strong> Any underground</span></p><p><span style="color: lightblue"><strong>Organization:</strong> Swarm (20-80), Hive (Several thousand slivers and a queen)</span></p><p><span style="color: lightblue"><strong>Challenge Rating:</strong> 4</span></p><p><span style="color: lightblue"><strong>Treasure:</strong> None</span></p><p><span style="color: lightblue"><strong>Alignment:</strong> Neutral</span></p><p><span style="color: lightblue"><strong>Advancement:</strong> 5-6 HD (Medium-Size); 7-12 HD (Large)</span></p><p><span style="color: lightblue"></span></p><p><span style="color: lightblue">Another specialist sliver, the spined sliver, can only be described as the commando's of sliver society.</span></p><p><span style="color: lightblue">A spined sliver has skin the color of rotting meat, shifting in blue, green and red hues. The slivers entire back, tentacles, and claw is covered in long spines in a variety of colors. The long spines that cover the slivers body also gives it excellent protection.</span></p><p><span style="color: lightblue"></span></p><p><span style="color: lightblue"><strong>Combat:</strong></span></p><p><span style="color: lightblue">Spined slivers a bred for combat, using their long spines and tentacles to grapple their opponents, so that other slivers can more easily attack them.</span></p><p><span style="color: lightblue"><strong>Improved Grab (Ex):</strong> If a spined sliver hits with its claw attack, it may attempt to start a grapple as a free action without provoking an attack of oppertunity. No initial touch attack is required, and the sliver can grapple any creature that isn't incorporeal or ethereal. Due to the long spines that cover the spined sliver it gets a +4 bonus on all grapple checks.</span></p><p><span style="color: lightblue"><strong>Shared Ability (Ex):</strong> All slivers within a 60' radius of the spined sliver grow long spines that grant them a damage reduction of 5/+1 and access to the Improved Grab special ability of the spined sliver.</span></p><p><span style="color: lightblue"></span></p><p><span style="color: lightblue">-</span></p><p><span style="color: lightblue"></span></p><p><span style="color: lightblue"><strong><u>Victual Sliver</u></strong></span></p><p><span style="color: lightblue"><strong>Medium-Sized Outsider (Sliver)</strong></span></p><p><span style="color: lightblue"><strong>Hit Dice:</strong> 4d8+8 (26 hp)</span></p><p><span style="color: lightblue"><strong>Initiative:</strong> +2</span></p><p><span style="color: lightblue"><strong>Speed:</strong> 30', climb 30'</span></p><p><span style="color: lightblue"><strong>AC:</strong> 20 (+2 Dex, +8 natural)</span></p><p><span style="color: lightblue"><strong>Attacks:</strong> Claw +6 melee and bite +1 melee</span></p><p><span style="color: lightblue"><strong>Damage:</strong> Claw 1d4+2, bite 1d6+1</span></p><p><span style="color: lightblue"><strong>Face/Reach:</strong> 5' by 5'/5'</span></p><p><span style="color: lightblue"><strong>Special Attacks:</strong> -</span></p><p><span style="color: lightblue"><strong>Special Qualities:</strong> Sliver qualities, Fast healing 10, death throes, shared abilities,</span></p><p><span style="color: lightblue"><strong>Saves:</strong> Fort +6, Ref +6, Will +6</span></p><p><span style="color: lightblue"><strong>Abilities:</strong> Str 15, Dex 15, Con 15, Int 6, Wis 14, Cha 10</span></p><p><span style="color: lightblue"><strong>Skills:</strong> Balance +6, Climb +14 (+8), Jump +6, Listen +8 (+2), Spot +8 (+2), Swim +6,</span></p><p><span style="color: lightblue"><strong>Feats:</strong> Alertness, Combat Reflexes, </span></p><p><span style="color: lightblue"></span></p><p><span style="color: lightblue"><strong>Climate/Terrain:</strong> Any underground</span></p><p><span style="color: lightblue"><strong>Organization:</strong> Swarm (20-80), Hive (Several thousand slivers and a queen)</span></p><p><span style="color: lightblue"><strong>Challenge Rating:</strong> 4</span></p><p><span style="color: lightblue"><strong>Treasure:</strong> None</span></p><p><span style="color: lightblue"><strong>Alignment:</strong> Neutral</span></p><p><span style="color: lightblue"><strong>Advancement:</strong> 5-6 HD (Medium-Size); 7-12 HD (Large)</span></p><p><span style="color: lightblue"></span></p><p><span style="color: lightblue">Victual Slivers are the specialist healers of the sliver hive.</span></p><p><span style="color: lightblue">The skin of the victual sliver is a transparent silvery hue, allowing creatures that watch the sliver to see it's intestins and skeleton. This can be quite unsettling to someone who has never seen a victual sliver before. </span></p><p><span style="color: lightblue">Victual slivers are most often encountered in the sliver queens chamber, helping the newborn proto-slivers to feed.</span></p><p><span style="color: lightblue"></span></p><p><span style="color: lightblue"><strong>Combat:</strong></span></p><p><span style="color: lightblue">Victual Slivers usually hang back, letting their shared abilites power up their kin. If pressed the sliver will defend itself to the best of its ability.</span></p><p><span style="color: lightblue"><strong>Death Throes (Ex):</strong> When slain, the victual sliver lets loose a burst of positive energy similar to that of a healing circle spell, healing 1d8+20 hp to all creatures within a 20' radius burst centered on the victual sliver.</span></p><p><span style="color: lightblue"><strong>Shared Abilities (Ex):</strong> All slivers within 60' of the victual sliver gains fast healing 5 or have their existing fast healing increased by 5. The slivers also gain the death throes ability of the victual sliver.</span></p><p><span style="color: lightblue"></span></p><p><span style="color: lightblue">-</span></p><p><span style="color: lightblue"></span></p><p><span style="color: lightblue">Please tell me what you think <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></span></p><p><span style="color: lightblue"></span></p><p><span style="color: lightblue">LAter,</span></p></blockquote><p></p>
[QUOTE="Krishnath, post: 706741, member: 56"] [color=lightblue]Here's the Spined and Victual slivers. Next week I will only be posting one sliver, when you see her, you'll know why ;) [b][u]Spined Sliver[/u] Medium-Sized Outsider (Sliver) Hit Dice:[/b] 4d8+8 (26 hp) [b]Initiative:[/b] +2 (Dex) [b]Speed:[/b] 30', climb 30' [b]AC:[/b] 20 (+2 Dex, +8 natural) [b]Attacks:[/b] Claw +6 melee and bite +1 melee [b]Damage:[/b] Claw 1d4+2, bite 1d6+1 [b]Face/Reach:[/b] 5' by 5'/5' [b]Special Attacks:[/b] Improved Grab [b]Special Qualities:[/b] Sliver qualities, DR 5/+1, shared abilities, [b]Saves:[/b] Fort +6, Ref +6, Will +6 [b]Abilities:[/b] Str 15, Dex 15, Con 15, Int 6, Wis 14, Cha 10 [b]Skills:[/b] Balance +6, Climb +14 (+8), Jump +6, Listen +8 (+2), Spot +8 (+2), Swim +6, [b]Feats:[/b] Alertness, Combat Reflexes, [b]Climate/Terrain:[/b] Any underground [b]Organization:[/b] Swarm (20-80), Hive (Several thousand slivers and a queen) [b]Challenge Rating:[/b] 4 [b]Treasure:[/b] None [b]Alignment:[/b] Neutral [b]Advancement:[/b] 5-6 HD (Medium-Size); 7-12 HD (Large) Another specialist sliver, the spined sliver, can only be described as the commando's of sliver society. A spined sliver has skin the color of rotting meat, shifting in blue, green and red hues. The slivers entire back, tentacles, and claw is covered in long spines in a variety of colors. The long spines that cover the slivers body also gives it excellent protection. [b]Combat:[/b] Spined slivers a bred for combat, using their long spines and tentacles to grapple their opponents, so that other slivers can more easily attack them. [b]Improved Grab (Ex):[/b] If a spined sliver hits with its claw attack, it may attempt to start a grapple as a free action without provoking an attack of oppertunity. No initial touch attack is required, and the sliver can grapple any creature that isn't incorporeal or ethereal. Due to the long spines that cover the spined sliver it gets a +4 bonus on all grapple checks. [b]Shared Ability (Ex):[/b] All slivers within a 60' radius of the spined sliver grow long spines that grant them a damage reduction of 5/+1 and access to the Improved Grab special ability of the spined sliver. - [b][u]Victual Sliver[/u] Medium-Sized Outsider (Sliver) Hit Dice:[/b] 4d8+8 (26 hp) [b]Initiative:[/b] +2 [b]Speed:[/b] 30', climb 30' [b]AC:[/b] 20 (+2 Dex, +8 natural) [b]Attacks:[/b] Claw +6 melee and bite +1 melee [b]Damage:[/b] Claw 1d4+2, bite 1d6+1 [b]Face/Reach:[/b] 5' by 5'/5' [b]Special Attacks:[/b] - [b]Special Qualities:[/b] Sliver qualities, Fast healing 10, death throes, shared abilities, [b]Saves:[/b] Fort +6, Ref +6, Will +6 [b]Abilities:[/b] Str 15, Dex 15, Con 15, Int 6, Wis 14, Cha 10 [b]Skills:[/b] Balance +6, Climb +14 (+8), Jump +6, Listen +8 (+2), Spot +8 (+2), Swim +6, [b]Feats:[/b] Alertness, Combat Reflexes, [b]Climate/Terrain:[/b] Any underground [b]Organization:[/b] Swarm (20-80), Hive (Several thousand slivers and a queen) [b]Challenge Rating:[/b] 4 [b]Treasure:[/b] None [b]Alignment:[/b] Neutral [b]Advancement:[/b] 5-6 HD (Medium-Size); 7-12 HD (Large) Victual Slivers are the specialist healers of the sliver hive. The skin of the victual sliver is a transparent silvery hue, allowing creatures that watch the sliver to see it's intestins and skeleton. This can be quite unsettling to someone who has never seen a victual sliver before. Victual slivers are most often encountered in the sliver queens chamber, helping the newborn proto-slivers to feed. [b]Combat:[/b] Victual Slivers usually hang back, letting their shared abilites power up their kin. If pressed the sliver will defend itself to the best of its ability. [b]Death Throes (Ex):[/b] When slain, the victual sliver lets loose a burst of positive energy similar to that of a healing circle spell, healing 1d8+20 hp to all creatures within a 20' radius burst centered on the victual sliver. [b]Shared Abilities (Ex):[/b] All slivers within 60' of the victual sliver gains fast healing 5 or have their existing fast healing increased by 5. The slivers also gain the death throes ability of the victual sliver. - Please tell me what you think :D LAter,[/color] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Run for Your Lives! The Slivers are Comming!
Top