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Run Golem Run
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<blockquote data-quote="Jack Simth" data-source="post: 2674157" data-attributes="member: 29252"><p>He's not so much really fast as he can keep it up forever - that move of 20, even at a run, only gets him 80 feet per round (8 miles per hour). Over the course of 10 rounds, the 30 move ranger can outpace him easily. It's over longer periods that things get icky - the ranger can hustle for an hour with no problems .... but that only gets him 60 feet per round (6 miles per hour); a chasing stone golem running will catch up to a hustling ranger at the rate of 2 miles per hour. The Golem, though, really shines at travel times measured in days; the golem need not sleep, and can run at his 8 mile per hour pace for 24 hours every day with no drawbacks (other than AoO's, of course....) that's 192 miles per day. The ranger going for a no-drawbacks travel must walk at 3 miles per hour for only 8 hours - 24 miles per day. If the ranger can deal with the fort saves of a forced march, and go all night and all day at a walk, he can triple that, for 72 miles/day. If the ranger can really make the fort saves, he can hustle for 24 hours, and make 144 miles per day. Of course, at the end of such a day, the ranger's in pretty bad shape, while the golem is still as fresh as when it started.</p><p></p><p>A skeleton with a move of 30, on the other hand, at a run, makes 12 miles per hour, or 288 miles per day, with the same lack of drawbacks that the golem has.</p><p></p><p>A skeleton light horse, with a move of 50, at a run, makes 20 miles per hour, or 480 miles per day, with the same lack of drawbacks....</p></blockquote><p></p>
[QUOTE="Jack Simth, post: 2674157, member: 29252"] He's not so much really fast as he can keep it up forever - that move of 20, even at a run, only gets him 80 feet per round (8 miles per hour). Over the course of 10 rounds, the 30 move ranger can outpace him easily. It's over longer periods that things get icky - the ranger can hustle for an hour with no problems .... but that only gets him 60 feet per round (6 miles per hour); a chasing stone golem running will catch up to a hustling ranger at the rate of 2 miles per hour. The Golem, though, really shines at travel times measured in days; the golem need not sleep, and can run at his 8 mile per hour pace for 24 hours every day with no drawbacks (other than AoO's, of course....) that's 192 miles per day. The ranger going for a no-drawbacks travel must walk at 3 miles per hour for only 8 hours - 24 miles per day. If the ranger can deal with the fort saves of a forced march, and go all night and all day at a walk, he can triple that, for 72 miles/day. If the ranger can really make the fort saves, he can hustle for 24 hours, and make 144 miles per day. Of course, at the end of such a day, the ranger's in pretty bad shape, while the golem is still as fresh as when it started. A skeleton with a move of 30, on the other hand, at a run, makes 12 miles per hour, or 288 miles per day, with the same lack of drawbacks that the golem has. A skeleton light horse, with a move of 50, at a run, makes 20 miles per hour, or 480 miles per day, with the same lack of drawbacks.... [/QUOTE]
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