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*Pathfinder & Starfinder
Run vs. Charge
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<blockquote data-quote="LordRelkin" data-source="post: 4482437" data-attributes="member: 77564"><p>Okay seems my group is the only ones questioning this.</p><p> </p><p>My question why use run in combat...?</p><p> </p><p>My dwarf was in combat when two goblins appeared around a corner. They were 7 squares away. I ran to them 5+2 =7 and got a -5 to my attack and granting them combat advantage. Another party member who was 10 squares a way moved 5 squares and then charged 5 squares and attacked with a +1. </p><p> </p><p>My original thought was that even though charge is a stadard action it was the combination of the move action and the std/attack done in the appropiate order and doing it in the straight line. </p><p> </p><p>Group was split and DM didn't rule on it. Why would you ever run or double move if you have someone to attack at the end. It is very unbalancing in my opionon because it is stronger that some of the powers. Double move and then attack.</p><p> </p><p>Thank you.</p></blockquote><p></p>
[QUOTE="LordRelkin, post: 4482437, member: 77564"] Okay seems my group is the only ones questioning this. My question why use run in combat...? My dwarf was in combat when two goblins appeared around a corner. They were 7 squares away. I ran to them 5+2 =7 and got a -5 to my attack and granting them combat advantage. Another party member who was 10 squares a way moved 5 squares and then charged 5 squares and attacked with a +1. My original thought was that even though charge is a stadard action it was the combination of the move action and the std/attack done in the appropiate order and doing it in the straight line. Group was split and DM didn't rule on it. Why would you ever run or double move if you have someone to attack at the end. It is very unbalancing in my opionon because it is stronger that some of the powers. Double move and then attack. Thank you. [/QUOTE]
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Run vs. Charge
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