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<blockquote data-quote="Greenfield" data-source="post: 5598197" data-attributes="member: 6669384"><p>I ran a scenario set at the Olympics in ancient Greece. A PC Barbarian and a Half-Ogre Barbarian were in the race, and both thought they had the 100 yard dash in the bag.</p><p></p><p>"Ready! Set! Go!", came the call. The PC and the Barbarian Readied their action, to go on the mark. If that's done, then essentially everyone has the same Init roll, and it comes down to Init modifiers.</p><p></p><p>So the call went up and the pair were off and running. The Barb moved 40, the Half Ogre Barb moved 50, and all the trained runners, who had decided to Hold Action instead of using Ready action got a full round of movement instead of a single move, leaving the hero and the villain in the dust.</p><p></p><p>The math? Runners with the Feat moved 150 feet in the first round (30 base x 5 for Run). The Barb' would have gone 160 (40 base x4), and the Half Ogre would have gone 200 (50 base x 4). As it was the Barb' moved 40, flat and the Half Ogre moved 50 flat.</p><p></p><p>The competitive sprinters finished the 100 yard dash in 12 seconds, give or take, and the guys who depended on raw ability instead of tactics finished in 13.5 and 14.62 seconds, respectively.</p><p></p><p>If the sprint is short enough that CON checks don't come into play, you check Feats and class features for base move, Initiative mods for starting order, and, of course, how they chose to run the race. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Greenfield, post: 5598197, member: 6669384"] I ran a scenario set at the Olympics in ancient Greece. A PC Barbarian and a Half-Ogre Barbarian were in the race, and both thought they had the 100 yard dash in the bag. "Ready! Set! Go!", came the call. The PC and the Barbarian Readied their action, to go on the mark. If that's done, then essentially everyone has the same Init roll, and it comes down to Init modifiers. So the call went up and the pair were off and running. The Barb moved 40, the Half Ogre Barb moved 50, and all the trained runners, who had decided to Hold Action instead of using Ready action got a full round of movement instead of a single move, leaving the hero and the villain in the dust. The math? Runners with the Feat moved 150 feet in the first round (30 base x 5 for Run). The Barb' would have gone 160 (40 base x4), and the Half Ogre would have gone 200 (50 base x 4). As it was the Barb' moved 40, flat and the Half Ogre moved 50 flat. The competitive sprinters finished the 100 yard dash in 12 seconds, give or take, and the guys who depended on raw ability instead of tactics finished in 13.5 and 14.62 seconds, respectively. If the sprint is short enough that CON checks don't come into play, you check Feats and class features for base move, Initiative mods for starting order, and, of course, how they chose to run the race. :) [/QUOTE]
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