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Rune Dwarves and True Elves
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<blockquote data-quote="John Q. Mayhem" data-source="post: 1234075" data-attributes="member: 13525"><p>These are two new races I just made for an AU/D&D combination. The Rune Dwarf seems a tad overpowered, what say ye? (Sorry about the lack of Fla-Vor-Text)</p><p></p><p>RUNE DWARVES (-2 Dex, +2 Int) </p><p>Automatic Languages: Common and Dwarven.</p><p> </p><p>1 Lesser Rune, chosen from the following list: Rune of Rest, Rune of Knowledge, Rune of Warding, Rune of Affliction, or Rune of Conjuring. The Rune Dwarf may only have one rune in existence at a time. </p><p></p><p>Innate Spell-like Ability: Read Magic 1/day</p><p></p><p>Darkvision </p><p>+2 to Knowledge (Runes), +2 to Decipher Script. </p><p>Rune Dwarves are more nimble in combat than one would guess, given their general clumsiness. All Rune Dwarves gain a +1 dodge bonus to AC. This bonus is lost whenever the Rune Dwarf would be denied his Dex bonus to AC.</p><p></p><p>Rune Dwarf racial levels</p><p></p><p>Hit Die: 1d8</p><p>Skill Points: 4+Int</p><p>BAB: 3/4 HD</p><p>Ref: poor</p><p>Fort: medium</p><p>Will: good</p><p></p><p>Rune Dwarf levels stack with spellcaster levels, but only for determining special abilities, not spell slots per day or spells readied at one time. However, Rune Dwarf levels stack completely with Runethane levels. Thus, an Iron Witch 3/Rune Dwarf 3 would cast spells as a 3rd level Iron Witch, but would have The Sight and an additional manifestation. A Runethane 3/Rune Dwarf 3 would cast spells as a 6rth level Runethane, and would have 6 lesser runes, plus the ones from their racial abilities, Invested Rune, and one Advanced Rune. (Originally I was going to have Rune Dwarf levels only stack with Runethane abilities, then I decided to just say they stack with special abilities, and then I decided that they should have some bonus for being Runethanes, and made the levels stack fully. As Runethanes are a half-spellcasting class, this isn't such a big bonus as it seems.)</p><p></p><p>Level Attack Fort Ref Will Special</p><p></p><p>1 +0 +1 +0 +2 +1 Int, additional language</p><p></p><p>2 +1 +2 +0 +3 Innate Spell-like abilities: Read Magic +2/day (total 3/day), Analyze 1/day</p><p></p><p>3 +2 +2 +1 +3 Innate Spell-like Ability: Magic Circle 1/day, Empower Rune 1/day. +1 Int, Lesser Rune</p><p></p><p>Lesser Rune: The Rune Dwarf gains knowledge of another Lesser Rune.</p><p></p><p></p><p>TRUE ELVES (-2 Str, +2 Dex, -2 Con, +2 Cha) </p><p></p><p>Automatic Languages: Elven and Sylvan </p><p></p><p>Innate Spell-like Ability: Diminished Protection from Elements 1/day (self only)</p><p></p><p>Low-light Vision </p><p>+2 to Spot, Listen, Sneak, and Perform checks </p><p>Proficient with all bows.</p><p></p><p></p><p>True Elf racial levels</p><p></p><p>Hit Die: 1d8</p><p>Skill Points: 4+Int</p><p>BAB: 3/4 HD</p><p>Ref: good</p><p>Fort: poor</p><p>Will: poor</p><p></p><p>True Elf racial levels stack with greenbond and other nature-oriented spellcaster levels for determining special abilities, but not spell slots per day or spells readied at one time.</p><p></p><p>Level Attack Fort Ref Will Special</p><p></p><p>1 +0 +0 +2 +0 Innate Spell-like Abilities: Scent Bane 3/day, Scent Tracker 1/day, +1 Cha</p><p>2 +1 +0 +3 +0 Lifesong 1/day, +1 Dex, Trackless Step</p><p></p><p>3 +2 +1 +3 +1 Embrace of the Green, +1 Wis</p><p></p><p>Lifesong: As Wood Witch ability.</p><p></p><p>Embrace of the Green: The True Elf's type changes to Fey.</p></blockquote><p></p>
[QUOTE="John Q. Mayhem, post: 1234075, member: 13525"] These are two new races I just made for an AU/D&D combination. The Rune Dwarf seems a tad overpowered, what say ye? (Sorry about the lack of Fla-Vor-Text) RUNE DWARVES (-2 Dex, +2 Int) Automatic Languages: Common and Dwarven. 1 Lesser Rune, chosen from the following list: Rune of Rest, Rune of Knowledge, Rune of Warding, Rune of Affliction, or Rune of Conjuring. The Rune Dwarf may only have one rune in existence at a time. Innate Spell-like Ability: Read Magic 1/day Darkvision +2 to Knowledge (Runes), +2 to Decipher Script. Rune Dwarves are more nimble in combat than one would guess, given their general clumsiness. All Rune Dwarves gain a +1 dodge bonus to AC. This bonus is lost whenever the Rune Dwarf would be denied his Dex bonus to AC. Rune Dwarf racial levels Hit Die: 1d8 Skill Points: 4+Int BAB: 3/4 HD Ref: poor Fort: medium Will: good Rune Dwarf levels stack with spellcaster levels, but only for determining special abilities, not spell slots per day or spells readied at one time. However, Rune Dwarf levels stack completely with Runethane levels. Thus, an Iron Witch 3/Rune Dwarf 3 would cast spells as a 3rd level Iron Witch, but would have The Sight and an additional manifestation. A Runethane 3/Rune Dwarf 3 would cast spells as a 6rth level Runethane, and would have 6 lesser runes, plus the ones from their racial abilities, Invested Rune, and one Advanced Rune. (Originally I was going to have Rune Dwarf levels only stack with Runethane abilities, then I decided to just say they stack with special abilities, and then I decided that they should have some bonus for being Runethanes, and made the levels stack fully. As Runethanes are a half-spellcasting class, this isn't such a big bonus as it seems.) Level Attack Fort Ref Will Special 1 +0 +1 +0 +2 +1 Int, additional language 2 +1 +2 +0 +3 Innate Spell-like abilities: Read Magic +2/day (total 3/day), Analyze 1/day 3 +2 +2 +1 +3 Innate Spell-like Ability: Magic Circle 1/day, Empower Rune 1/day. +1 Int, Lesser Rune Lesser Rune: The Rune Dwarf gains knowledge of another Lesser Rune. TRUE ELVES (-2 Str, +2 Dex, -2 Con, +2 Cha) Automatic Languages: Elven and Sylvan Innate Spell-like Ability: Diminished Protection from Elements 1/day (self only) Low-light Vision +2 to Spot, Listen, Sneak, and Perform checks Proficient with all bows. True Elf racial levels Hit Die: 1d8 Skill Points: 4+Int BAB: 3/4 HD Ref: good Fort: poor Will: poor True Elf racial levels stack with greenbond and other nature-oriented spellcaster levels for determining special abilities, but not spell slots per day or spells readied at one time. Level Attack Fort Ref Will Special 1 +0 +0 +2 +0 Innate Spell-like Abilities: Scent Bane 3/day, Scent Tracker 1/day, +1 Cha 2 +1 +0 +3 +0 Lifesong 1/day, +1 Dex, Trackless Step 3 +2 +1 +3 +1 Embrace of the Green, +1 Wis Lifesong: As Wood Witch ability. Embrace of the Green: The True Elf's type changes to Fey. [/QUOTE]
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