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Rune Dwarves and True Elves
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<blockquote data-quote="John Q. Mayhem" data-source="post: 1234644" data-attributes="member: 13525"><p>Thanks, Sertimon. Indeed, the spellcasting was the main overpowered-looking thing in my mind. I had forgotten the Int 10+; I was intending to put that in earlier. RE Lifesong, wood witches use it 1/day/Wis bonus, witches with no bonus use it 1/week, and if they so desire can select it at 1st level. I changed it a bit, it's at the bottom. I did intend to have the Perform bonus be to all checks. Perhaps I should wrap that up with their change to Fey? I won't lower the hit die of True Elves; their -2 Con makes it "effectively" one lower, and I don't want to penalize them twice. I did envision the True Elves as kind of hunter/nature boy type guys, hence the bow proficiency, Scent Bane, Trackless Step, and Scent Tracker. Added some Fla-Vor-Text for both races.</p><p></p><p></p><p>Rune Dwarves (-2 Dex, +2 Int) </p><p></p><p>Automatic Languages: Common and Dwarven.</p><p>1 Lesser Rune, chosen from the following list: Rune of Rest, Rune of Knowledge, Rune of Warding, Rune of Affliction, or Rune of Conjuring. The Rune Dwarf may only have one rune in existence at a time. </p><p></p><p>Innate Spell-like Ability: Read Magic 1/day (This ability requires Int 10+ to use)</p><p></p><p>Darkvision </p><p>+2 to Knowledge (Runes), +2 to Decipher Script. Rune Dwarves can automatically identify familiar handwriting.</p><p></p><p> Rune Dwarves are a less martially oriented race of dwarves. They are introspective, but not completely antisocial. Rune Dwarves are known to go to incredible lengths to gain knowledge of ancient secrets. The greatest Rune Dwarf citadels contain immense libraries of forgotten texts, and if an aspiring spellcaster manages to get into one, he may find himself hugely increased in magical knowledge.</p><p></p><p>Rune Dwarf racial levels</p><p></p><p>Hit Die: 1d8</p><p>Skill Points: 4+Int</p><p>BAB: 3/4 HD</p><p>Ref: poor</p><p>Fort: medium</p><p>Will: good</p><p></p><p>Rune Dwarf levels stack with spellcaster levels, but only for determining special abilities, not spell slots per day or spells readied at one time. Thus, an Iron Witch 3/Rune Dwarf 3 would cast spells as a 3rd level Iron Witch, but would have The Sight and an additional manifestation. A Runethane 3/Rune Dwarf 3 would cast spells as a 5th level Runethane, and would have 6 lesser runes, plus the ones from their racial abilities, Invested Rune, and one Advanced Rune. All of the Rune Dwarf's spell-like abilities require 10+ Int to use.</p><p></p><p></p><p>Level Attack Fort Ref Will Special</p><p></p><p>1 +0 +1 +0 +2 +1 Int, additional language</p><p></p><p>2 +1 +2 +0 +3 Innate Spell-like abilities: Read Magic +2/day, Analyze 1/day, +1 Runethane casting.</p><p></p><p>3 +2 +2 +1 +3 Innate Spell-like Ability: Empower Rune 1/day, +1 Int, Lesser Rune, +1 Runethane casting.</p><p></p><p></p><p></p><p> True Elves are chaotic creatures of the wild. They live almost exclusively in small, easily moveable dwellings, camouflaged cleverly. They are not evil, but they demonstrate a chilling lack of care about anything not directly related to their own wellbeing, or that of their homes. True Elves hate Orcs. None but the eldest of the immortal True Elves knows why. In the long ages of Sidereal's prehistory, Orcs were made by manipulation of the essence of the True Elves. This has resulted in a truly hideous hatred between the races.</p><p></p><p></p><p>Lifesong: usable 1/day if Wis 12+, 1/week if less.</p></blockquote><p></p>
[QUOTE="John Q. Mayhem, post: 1234644, member: 13525"] Thanks, Sertimon. Indeed, the spellcasting was the main overpowered-looking thing in my mind. I had forgotten the Int 10+; I was intending to put that in earlier. RE Lifesong, wood witches use it 1/day/Wis bonus, witches with no bonus use it 1/week, and if they so desire can select it at 1st level. I changed it a bit, it's at the bottom. I did intend to have the Perform bonus be to all checks. Perhaps I should wrap that up with their change to Fey? I won't lower the hit die of True Elves; their -2 Con makes it "effectively" one lower, and I don't want to penalize them twice. I did envision the True Elves as kind of hunter/nature boy type guys, hence the bow proficiency, Scent Bane, Trackless Step, and Scent Tracker. Added some Fla-Vor-Text for both races. Rune Dwarves (-2 Dex, +2 Int) Automatic Languages: Common and Dwarven. 1 Lesser Rune, chosen from the following list: Rune of Rest, Rune of Knowledge, Rune of Warding, Rune of Affliction, or Rune of Conjuring. The Rune Dwarf may only have one rune in existence at a time. Innate Spell-like Ability: Read Magic 1/day (This ability requires Int 10+ to use) Darkvision +2 to Knowledge (Runes), +2 to Decipher Script. Rune Dwarves can automatically identify familiar handwriting. Rune Dwarves are a less martially oriented race of dwarves. They are introspective, but not completely antisocial. Rune Dwarves are known to go to incredible lengths to gain knowledge of ancient secrets. The greatest Rune Dwarf citadels contain immense libraries of forgotten texts, and if an aspiring spellcaster manages to get into one, he may find himself hugely increased in magical knowledge. Rune Dwarf racial levels Hit Die: 1d8 Skill Points: 4+Int BAB: 3/4 HD Ref: poor Fort: medium Will: good Rune Dwarf levels stack with spellcaster levels, but only for determining special abilities, not spell slots per day or spells readied at one time. Thus, an Iron Witch 3/Rune Dwarf 3 would cast spells as a 3rd level Iron Witch, but would have The Sight and an additional manifestation. A Runethane 3/Rune Dwarf 3 would cast spells as a 5th level Runethane, and would have 6 lesser runes, plus the ones from their racial abilities, Invested Rune, and one Advanced Rune. All of the Rune Dwarf's spell-like abilities require 10+ Int to use. Level Attack Fort Ref Will Special 1 +0 +1 +0 +2 +1 Int, additional language 2 +1 +2 +0 +3 Innate Spell-like abilities: Read Magic +2/day, Analyze 1/day, +1 Runethane casting. 3 +2 +2 +1 +3 Innate Spell-like Ability: Empower Rune 1/day, +1 Int, Lesser Rune, +1 Runethane casting. True Elves are chaotic creatures of the wild. They live almost exclusively in small, easily moveable dwellings, camouflaged cleverly. They are not evil, but they demonstrate a chilling lack of care about anything not directly related to their own wellbeing, or that of their homes. True Elves hate Orcs. None but the eldest of the immortal True Elves knows why. In the long ages of Sidereal's prehistory, Orcs were made by manipulation of the essence of the True Elves. This has resulted in a truly hideous hatred between the races. Lifesong: usable 1/day if Wis 12+, 1/week if less. [/QUOTE]
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