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Rune Knight Is The Best Fighter Overall IMHO.
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<blockquote data-quote="ECMO3" data-source="post: 9197369" data-attributes="member: 7030563"><p>If you play with a high Constitution RK is a lot better IME. Stone Rune is more control than any 3 battlemaster maneuvers combined and it activates off turn. Fire Rune also has more control than any single Battlemaster maneuver. </p><p>These Runes are better for two reasons - first the conditions, Incapacitated and Restrained are more powerful and "controling" than any of the conditions caused by Battlemaster combat maneuvers and second because they last more than one turn. </p><p></p><p>Storm Rune is going to give you or enemies advantage/disadvantage once a round at will for a minute - this is a half of what a lot of Battlemaster maneuvers accomplish for a turn and that is without a save. For example, Menacing Attack is one of the most powerful battlemaster combat maneuvers as far as control. It causes frightened for a round on a failed save. Frightened is better than just giving an enemy disadvantage on an attack, but save or be frightened one round is not a lot better than disadvantage without a save and being able to do that once a round for a minute.</p><p></p><p>The only things the Battlemaster maneuvers have is more uses on a short rest heavy campaign and the Strength or Dex instead of Con for DC. If you are playing with a low Constitution your save DC will be low, where you could still have a high save DC on Battlemaster maneuvers.</p></blockquote><p></p>
[QUOTE="ECMO3, post: 9197369, member: 7030563"] If you play with a high Constitution RK is a lot better IME. Stone Rune is more control than any 3 battlemaster maneuvers combined and it activates off turn. Fire Rune also has more control than any single Battlemaster maneuver. These Runes are better for two reasons - first the conditions, Incapacitated and Restrained are more powerful and "controling" than any of the conditions caused by Battlemaster combat maneuvers and second because they last more than one turn. Storm Rune is going to give you or enemies advantage/disadvantage once a round at will for a minute - this is a half of what a lot of Battlemaster maneuvers accomplish for a turn and that is without a save. For example, Menacing Attack is one of the most powerful battlemaster combat maneuvers as far as control. It causes frightened for a round on a failed save. Frightened is better than just giving an enemy disadvantage on an attack, but save or be frightened one round is not a lot better than disadvantage without a save and being able to do that once a round for a minute. The only things the Battlemaster maneuvers have is more uses on a short rest heavy campaign and the Strength or Dex instead of Con for DC. If you are playing with a low Constitution your save DC will be low, where you could still have a high save DC on Battlemaster maneuvers. [/QUOTE]
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Rune Knight Is The Best Fighter Overall IMHO.
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