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General Tabletop Discussion
*Dungeons & Dragons
Rune Knights: how do you begin a fight?
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<blockquote data-quote="ECMO3" data-source="post: 8442499" data-attributes="member: 7030563"><p>So my Rune knight has unarmed fighting style and tavern brawler feat. She is actually a human level 1 Rogue, level 3 Rune Knight with a 16 strength and expertise in athletics so I won't really answer your question here as she is not 7th level.</p><p></p><p>She generally starts combat with a 1d8 unarmed strike. If she hits she follows it with a bonus action grapple attempt. </p><p></p><p>If she misses with her unarmed strike then she can use her bonus to activate Giant Might, but she only gets 2 uses of that a day so she only does it if it is one of the tougher combats. </p><p></p><p>If she is going nova she will start with giants might then grapple if successful then she uses action surge and shove prone. Now the enemy is grappled and prone and can't move so he can't stand up. Next turn she pulls out her rapier and sneak attacks with advantage.</p><p></p><p>She has cloud rune and stone rune so she activates those as reactions at times. Again if she is going Nova she will use the cloud on the BBEGs turn and then follow up with stone when convenient.</p><p></p><p>As for your question, I think the answer is to NOT take both Hill and Storm Runes, pick one and not the other. My character is a human so holding stone rune and darkvision when she gets to 7th level is a no brainer. If you are the tank I would think hill rune is better.</p></blockquote><p></p>
[QUOTE="ECMO3, post: 8442499, member: 7030563"] So my Rune knight has unarmed fighting style and tavern brawler feat. She is actually a human level 1 Rogue, level 3 Rune Knight with a 16 strength and expertise in athletics so I won't really answer your question here as she is not 7th level. She generally starts combat with a 1d8 unarmed strike. If she hits she follows it with a bonus action grapple attempt. If she misses with her unarmed strike then she can use her bonus to activate Giant Might, but she only gets 2 uses of that a day so she only does it if it is one of the tougher combats. If she is going nova she will start with giants might then grapple if successful then she uses action surge and shove prone. Now the enemy is grappled and prone and can't move so he can't stand up. Next turn she pulls out her rapier and sneak attacks with advantage. She has cloud rune and stone rune so she activates those as reactions at times. Again if she is going Nova she will use the cloud on the BBEGs turn and then follow up with stone when convenient. As for your question, I think the answer is to NOT take both Hill and Storm Runes, pick one and not the other. My character is a human so holding stone rune and darkvision when she gets to 7th level is a no brainer. If you are the tank I would think hill rune is better. [/QUOTE]
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Rune Knights: how do you begin a fight?
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