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General Tabletop Discussion
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Rune Knights: how do you begin a fight?
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<blockquote data-quote="Delazar" data-source="post: 8442623" data-attributes="member: 71130"><p>Currently playing a level 15 half-orc rune knight (<a href="https://ghenghini.blogspot.com/2020/12/ganelon.html" target="_blank">Ganelon</a>), my main issue is how to use my Reaction more than my Bonus Action! I just have so many options, and on top of that I took Sentinel, so every round is a constant "how do I spend my reaction in the best way?"</p><p></p><p>Regarding Bonus Actions, my opener is usually Giant's Might, mostly because my DM lets me carry around an oversized greatsword (4d6), so I need to be Large to wield it without penalties. I don't get to add the bonus die from Giant's Might when I wield the greatsword, but clearly it is not an issue when I'm large.</p><p></p><p>If for some reason I have advantage before my turn starts, I hold my BA until the end of the turn, hoping to get a crit and trigger the additional attack from Great Weapon Master. There's nothing worse than to crit and not having that BA available to attack again.</p><p></p><p>If the enemy is a heavy hitter, I try to prioritize Hill Giant Rune, but mostly I trust our healer to keep me up in the first couple of rounds.</p><p></p><p>So usually my priorities are:</p><p>Giant's Might -> Hill Giant Rune -> Storm Giant Rune (delaying them if I trigger GWM)</p><p></p><p>Added note: lately I took Skill Expert in Athletics, so sometimes I just shove my enemy with my first attack, and then Action Surge them while they're prone. Good times!</p></blockquote><p></p>
[QUOTE="Delazar, post: 8442623, member: 71130"] Currently playing a level 15 half-orc rune knight ([URL='https://ghenghini.blogspot.com/2020/12/ganelon.html']Ganelon[/URL]), my main issue is how to use my Reaction more than my Bonus Action! I just have so many options, and on top of that I took Sentinel, so every round is a constant "how do I spend my reaction in the best way?" Regarding Bonus Actions, my opener is usually Giant's Might, mostly because my DM lets me carry around an oversized greatsword (4d6), so I need to be Large to wield it without penalties. I don't get to add the bonus die from Giant's Might when I wield the greatsword, but clearly it is not an issue when I'm large. If for some reason I have advantage before my turn starts, I hold my BA until the end of the turn, hoping to get a crit and trigger the additional attack from Great Weapon Master. There's nothing worse than to crit and not having that BA available to attack again. If the enemy is a heavy hitter, I try to prioritize Hill Giant Rune, but mostly I trust our healer to keep me up in the first couple of rounds. So usually my priorities are: Giant's Might -> Hill Giant Rune -> Storm Giant Rune (delaying them if I trigger GWM) Added note: lately I took Skill Expert in Athletics, so sometimes I just shove my enemy with my first attack, and then Action Surge them while they're prone. Good times! [/QUOTE]
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Rune Knights: how do you begin a fight?
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