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Rune Knights: how do you begin a fight?
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<blockquote data-quote="jgsugden" data-source="post: 8443759" data-attributes="member: 2629"><p>Some of the joy of playing a new class is figuring out this stuff. Play around with it for a bit before asking others what they think and you won't miss out on that fun.</p><p></p><p>When we saw this subclass in UA, as well as the Giant Soul Sorcerer, I created Runed Giants. I took your stock giants and added Rune Magic on top of their existing abilities (as well as a boost to their HP, etc...) to give them more of a feel of ancient supernatural 'world origin storyline' type beings. I am shocked we do not have something official like this from WotC by now. They're halfway between the giant and a primordial. If you're playing a high level game, they provide a real nice option for a high level foe of meaning other than Demon, Devil, and Dragon.</p></blockquote><p></p>
[QUOTE="jgsugden, post: 8443759, member: 2629"] Some of the joy of playing a new class is figuring out this stuff. Play around with it for a bit before asking others what they think and you won't miss out on that fun. When we saw this subclass in UA, as well as the Giant Soul Sorcerer, I created Runed Giants. I took your stock giants and added Rune Magic on top of their existing abilities (as well as a boost to their HP, etc...) to give them more of a feel of ancient supernatural 'world origin storyline' type beings. I am shocked we do not have something official like this from WotC by now. They're halfway between the giant and a primordial. If you're playing a high level game, they provide a real nice option for a high level foe of meaning other than Demon, Devil, and Dragon. [/QUOTE]
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Rune Knights: how do you begin a fight?
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