Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Rune magic in FRCS ...
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Jeff Wilder" data-source="post: 3421040" data-attributes="member: 5122"><p>So my dwarven cleric just leveled up to 9th, and after our last big battle it's become very clear that he needs a way to carry more utility spells. Scribe Scroll, right? Cheap, effective, flexible ... yeah, but boring. He's from the Spine of the World, and I remembered reading about rune magic in the FRCS, so I looked it up. (It's on page 58. There's not much more about it in <em>Magic of Faerun</em>, if anybody's wondering.)</p><p></p><p>Here's what I understand about rune magic.</p><p></p><p>(1) <strong>It costs 100 gp x Spell Level x Caster Level to create a rune, using the Inscribe Rune feat.</strong> This is as opposed to Scribe Scroll and Brew Potion, which are one-eighth and one-quarter as expensive to create, respectively.</p><p></p><p>(2) <strong>It takes a Craft check of DC 20 + Spell Level to create a rune.</strong> This is as opposed to Scribe Scroll and Brew Potion, neither of which requires a check of any sort.</p><p></p><p>(3) <strong>It takes 10 minutes (plus spell casting time) to create a rune.</strong> This is as opposed to one day per 1000 gp for Scribe Scroll and one day flat for Brew Potion.</p><p></p><p>(4) <strong>Anyone can use an inscribed rune, simply by touching it.</strong> This is as opposed to Scribe Scroll, which can only be used by a caster of the same tradition (arcane versus divine) with the spell on his or her spell list. There are minor issues when using a scroll above one's caster level, also. A potion, like a rune, can be used by anyone.</p><p></p><p>(5) <strong>One can only reasonably have two or three runes about one's person.</strong> Each rune requires a Medium items for inscription. This is as opposed to scrolls and potions, of which one can carry pretty much any reasonable number.</p><p></p><p>(6) <strong>It is unclear what sort of action it takes to trigger a rune, and whether doing so provokes an attack of opportunity.</strong> Both a scroll and a potion require standard actions, provoking attacks of opportunity, in addition to any actions required to retrieve the item.</p><p></p><p>(7) <strong>The triggerer of a rune becomes the target of the effect, significantly limiting what sorts of spells will be used.</strong> Same goes for potions, but scrolls can be any spell.</p><p></p><p>(8) <strong>Runes have no apparent maximum spell level.</strong> Potions are limited to third-level effects. Scrolls also have no maximum level.</p><p></p><p>Okay, my question is this:</p><p></p><p>Assuming one's goal is a reasonable trade-off of cost (both in gp and in mechanical character development) and effectiveness, what kind of utter bonehead would choose the Inscribe Rune feat? Am I missing something? Even if you assume that triggering a rune is a free action -- a reasonable assumption, but certainly not definite -- a <em>lesser restoration</em> potion costs 150 gp to make, compared to <em>600 gp</em> for the same rune. 12 XP versus 24 XP.</p><p></p><p>I realize that rune magic is a 3.0 system, only implicitly updated for 3.5, but man. What a hose.</p><p></p><p>Assuming any agreement, how can it be fixed? I'd really like to give my dwarf something with more flavor than Scribe Scroll, and I don't mind trade-offs and slightly less effectiveness, but I just can't swallow rune magic as written, even if one assumes triggering runes is a free action.</p></blockquote><p></p>
[QUOTE="Jeff Wilder, post: 3421040, member: 5122"] So my dwarven cleric just leveled up to 9th, and after our last big battle it's become very clear that he needs a way to carry more utility spells. Scribe Scroll, right? Cheap, effective, flexible ... yeah, but boring. He's from the Spine of the World, and I remembered reading about rune magic in the FRCS, so I looked it up. (It's on page 58. There's not much more about it in [i]Magic of Faerun[/i], if anybody's wondering.) Here's what I understand about rune magic. (1) [b]It costs 100 gp x Spell Level x Caster Level to create a rune, using the Inscribe Rune feat.[/b] This is as opposed to Scribe Scroll and Brew Potion, which are one-eighth and one-quarter as expensive to create, respectively. (2) [b]It takes a Craft check of DC 20 + Spell Level to create a rune.[/b] This is as opposed to Scribe Scroll and Brew Potion, neither of which requires a check of any sort. (3) [b]It takes 10 minutes (plus spell casting time) to create a rune.[/b] This is as opposed to one day per 1000 gp for Scribe Scroll and one day flat for Brew Potion. (4) [b]Anyone can use an inscribed rune, simply by touching it.[/b] This is as opposed to Scribe Scroll, which can only be used by a caster of the same tradition (arcane versus divine) with the spell on his or her spell list. There are minor issues when using a scroll above one's caster level, also. A potion, like a rune, can be used by anyone. (5) [b]One can only reasonably have two or three runes about one's person.[/b] Each rune requires a Medium items for inscription. This is as opposed to scrolls and potions, of which one can carry pretty much any reasonable number. (6) [b]It is unclear what sort of action it takes to trigger a rune, and whether doing so provokes an attack of opportunity.[/b] Both a scroll and a potion require standard actions, provoking attacks of opportunity, in addition to any actions required to retrieve the item. (7) [b]The triggerer of a rune becomes the target of the effect, significantly limiting what sorts of spells will be used.[/b] Same goes for potions, but scrolls can be any spell. (8) [b]Runes have no apparent maximum spell level.[/b] Potions are limited to third-level effects. Scrolls also have no maximum level. Okay, my question is this: Assuming one's goal is a reasonable trade-off of cost (both in gp and in mechanical character development) and effectiveness, what kind of utter bonehead would choose the Inscribe Rune feat? Am I missing something? Even if you assume that triggering a rune is a free action -- a reasonable assumption, but certainly not definite -- a [i]lesser restoration[/i] potion costs 150 gp to make, compared to [i]600 gp[/i] for the same rune. 12 XP versus 24 XP. I realize that rune magic is a 3.0 system, only implicitly updated for 3.5, but man. What a hose. Assuming any agreement, how can it be fixed? I'd really like to give my dwarf something with more flavor than Scribe Scroll, and I don't mind trade-offs and slightly less effectiveness, but I just can't swallow rune magic as written, even if one assumes triggering runes is a free action. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Rune magic in FRCS ...
Top