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Rune Magic Variants?
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<blockquote data-quote="Voadam" data-source="post: 1733356" data-attributes="member: 2209"><p>Avalanche's Ragnarok! has a rune system that is flavorful but very weak with a +2 stat buff about the top of the high powered list. Normally it is restricted to Norse Gods but I would allow it easily with a simple feat, I don't think anybody would really bother though.</p><p></p><p>Spells and magic has a prestige class rune caster that is interesting because you can trade in levels of sorcerer or druid casting ability like a paladin blackguard. It uses pretty much domain only spellcasting lists with some powers. It also has an option to turn it into a core class, but the top levels then are empty of any class powers besides spellcasting meaning it would be a simple power choice to decide to prestige class out of it. Good for making a different powered druid or as an alternative limited spell list caster core class.</p><p></p><p>SSS burok torn has a rune mage prestige class that you can get into at I think second level. Runes are pretty much scrolls there as they are in the FRCS, requiring a feat. In BT they can be arcane while in FRCS they are divine only.</p><p></p><p>AU has an interesting set of rune magics core class but I haven't fully read through that class. It looks very promising though.</p><p></p><p>The book of Eldritch Might I and the Complete Book of Eldritch Might has a rune mage prestige class, the graven ones. They get rune powers, are covered in rune tattoos, and spellcasting every other level. I've used them as npcs in a module and they are a prc option for the pcs in the game.</p><p></p><p>There are also a bunch of tattoo magic options that are very similar to runes.</p><p></p><p>I don't have frost and fur or Magic so I can't comment on their variations.</p><p></p><p>In one of the games I play in my viking wizard's spell book is written in runes, that is how we've incorporated runes flavor wise.</p></blockquote><p></p>
[QUOTE="Voadam, post: 1733356, member: 2209"] Avalanche's Ragnarok! has a rune system that is flavorful but very weak with a +2 stat buff about the top of the high powered list. Normally it is restricted to Norse Gods but I would allow it easily with a simple feat, I don't think anybody would really bother though. Spells and magic has a prestige class rune caster that is interesting because you can trade in levels of sorcerer or druid casting ability like a paladin blackguard. It uses pretty much domain only spellcasting lists with some powers. It also has an option to turn it into a core class, but the top levels then are empty of any class powers besides spellcasting meaning it would be a simple power choice to decide to prestige class out of it. Good for making a different powered druid or as an alternative limited spell list caster core class. SSS burok torn has a rune mage prestige class that you can get into at I think second level. Runes are pretty much scrolls there as they are in the FRCS, requiring a feat. In BT they can be arcane while in FRCS they are divine only. AU has an interesting set of rune magics core class but I haven't fully read through that class. It looks very promising though. The book of Eldritch Might I and the Complete Book of Eldritch Might has a rune mage prestige class, the graven ones. They get rune powers, are covered in rune tattoos, and spellcasting every other level. I've used them as npcs in a module and they are a prc option for the pcs in the game. There are also a bunch of tattoo magic options that are very similar to runes. I don't have frost and fur or Magic so I can't comment on their variations. In one of the games I play in my viking wizard's spell book is written in runes, that is how we've incorporated runes flavor wise. [/QUOTE]
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