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Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
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<blockquote data-quote="Krieg" data-source="post: 1434821" data-attributes="member: 5282"><p>The brothers as currently statted...</p><p></p><p>The Dwarven Smiths:</p><p></p><p>Futhark, M Dwarf Cleric6 Runecaster10 CR 16; Size: M Type Humanoid; HD (6d8)+(10d8)+32; hp 112; Init 0; Spd Walk 20'; AC 17 (flatfooted 17, touch 17), +21/+16/+11 (Hammer 2d4 + (5, Magic) + (1d6 Flaming) + (5 Strength), x2 +1d10 (Burst)) or; SA: Spontaneous casting, Stonecunning, save +2 vs. poison, save +2 vs spells, +4 dodge vs giants, +1 to hit orcs/goblinoids, +2 on Appraise of stone/metal items, +2 on stone/metal Craft check, Turn Undead 2/day, Bonus Caster Level for Cleric (10); Item Image (+5 Hammer, Flaming Burst), Magic Tattoo (+2 saves), Magic Tattoo (SR 13), Magic Tattoo (+2 Dex) Vision: Darkvision (60') AL: TN; Sv: Fort +18, Ref +6, Will +20; Str 14 (20), Dex 8 (10), Con 14, Int 16, Wis 18, Cha 8</p><p></p><p>Skills and Feats: Concentration +7, Craft (Armorsmithing) +26, Craft (Blacksmithing) +15, Craft (Stonecarving) +22, Craft (Stoneworking) +15, Craft (Tattoo) +8, Craft (Weaponsmithing) +26, Spellcraft +11; Armor Proficiency (Heavy) (1x), Armor Proficiency (Light) (1x), Armor Proficiency (Medium) (1x), Augment Summoning, Craft Magic Arms and Armor, Endurance, Exotic Weapon Proficiency (Forgehammer), Great Fortitude, Inscribe Rune, Iron Will, Magical Artisan (Craft Magic Arms and Armor), Master Smith *, Scribe Scroll,Shield Proficiency,Simple Weapon Proficiency, Weapon Focus (Forgehammer)</p><p></p><p>Possessions: Flaming Burst Forgehammer +5, Belt of Giant Strength +6, Bracers of Armor +7, Ring of Elemental Resistance (Fire, Major) (on toe), Iron Figure (for substition spell), small pouch containing 15-20 useful Spell Runes of various levels (including many for healing).</p><p></p><p>Deity: None N Domains: Rune (Free scribe scroll feat) Earth (Turn or destroy air creatures as a good cleric and rebuke or command earth creatures as an evil cleric. 3 + CHA modifier attempts per day.) </p><p></p><p>Typical Spells Known: Cleric: (6/6+1/6+1/6+1/5+1/4+1/3+1/3+1/2+1) – Detect Magic, Guidance, Light, Mending, Read Magic, Resistance 1st – Bless, Cause Fear, Command, Doom, Sanctuary, Shield of Faith, Magic Stone (Domain) 2nd – Enthrall, Hold Person, Lesser Restoration, Shield Other, Spiritual Weapon, Zone of Truth, Soften Stone (Domain) 3rd – Bestow Curse, Dispel Magic, Earth Bolt (OA), Meld into Stone, Substitution (OA), Summon Monster III, Stone Shape (Domain) 4th- Dismissal, Divine Power, Freedom of Movement, Lesser Planar Ally, Spell Immunity, Spike Stones (Domain) 5th – Break Enchantment, Circle of Doom, Mark of Justice, Spell Resistance, Wall of Stone (Domain) 6th – Animate Objects, Banishment, Forbiddance, Stoneskin (Domain) 7th – Destruction, Repulsion, Summon Monster VII, Earthquake (Domain) 8th – Firestorm, Summon Monster VIII, Symbol (Domain)</p><p></p><p>* New Feat</p><p>Master Smith (General)</p><p>You are especially adept at forging martial items.</p><p>Benefit: You gain a +2 bonus to all Craft (Armorsmithing) and Craft (Weaponsmithing) checks.</p><p></p><p>Note: Futhark is on a first name basis and has a good relationship with an 8HD Xorn, this creature will respond when Lesser Planar Ally is cast. Any bargaining will take place at a later time due to the closeness of their friendship. The Xorn often visits Futhark and can frequently be found within the complex.</p><p></p><p><img src="http://www.wizards.com/dnd/images/pc_portraits/280_2_JJJ.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p></p><p>Malgrym, M Dwarf Wizard7 Graven One9 CR 16; Size: M Type Humanoid; HD (7d4)+(9d6)+19; hp 61; Init 0; Spd Walk 20'; AC 17 (flatfooted 17, touch 17), +8/+3 (Staff 1d6x2); SA: Familiar Benefits (Alertness, Share Spells, Empathic Link, Touch Spells), Stonecunning, save +2 vs. poison, save +2 vs spells, +4 dodge vs giants, +1 to hit orcs/goblinoids, +2 on Appraise of stone/metal items, +2 on stone/metal Craft check, Bonus Caster Level for Wizard (5), Flesh Runes (Greater Dispelling, Globe of Invulerability, Dimension Door, Circle of Death), Item Image (Staff of Fire), Magic Tattoo (+2 saves), Magic Tattoo (+1 AC), Magic Tattoo (+2 Dex), Tattoo of Power (DR 10/+2), Graven Image (Bulette), Graven Image (Dire Wolverine), Graven Image (Dire Bear); Vision: Darkvision (60') AL: TN; Sv: Fort +11, Ref +6, Will +13; Str 10, Dex 8 (10), Con 12, Int 20, Wis 16, Cha 12</p><p></p><p>Skills and Feats: Concentration +11, Craft (Armorsmithing) +12, Craft (Blacksmithing) +17, Craft (Locksmithing) +7, Craft (Metalworking) +15, Craft (Stonecarving) +15, Craft (Stoneworking) +17, Craft (Tattoo) +24, Craft (Trapmaking) +10, Craft (Weaponsmithing) +12, Knowledge (Arcana) +13, Knowledge (Engineering) +10, Knowledge (History) +10, Scry +10, Speak Language +2 (Celestial & Infernal), Spellcraft +15; Craft Wondrous Item, Etch Object Rune, Item Image, Magical Artisan (Etch Object Rune), Scribe Scroll, Spell Girding, Spell Mastery (Magic Missile, Create Magic Tattoo, Stoneskin, Dimension Door, Globe of Invulnerability), Toughness (1x), </p><p>Possessions: +5 Ring of Protection (on toe), Ring of Fire Elemental Command, Staff of Fire, Nolzur’s Marvelous Pigments, small pouch containing 15-20 useful Spell Runes of various levels.</p><p></p><p>Typical Spells known: Wizard: (4/6/5/5/4/4/2) 0- Detect Magic, Detect Poison, Daze, Flare 1st – Charm Person, Grease, Hold Portal, Identify, Reduce, Shield 2nd – Create Magic Tattoo (FRCS), Mark of Fire (BOEM), Mirror Image, Repair Moderate Damage (T&B), Scare 3rd – Dispel Magic, Displacement, Flame Arrow, Suggestion, Terra Cotta Warrior (OA) 4th – Fire Shield, Greater Mark of Earth (BOEM), Snake Darts (OA), Stoneskin 5th – Feeblemind, Firebreath (OA), Hold Monster, Mordenkainen’s Faithful Hound 6th – Bigby’s Forceful Hand, Flesh to Stone</p><p></p><p>(Malgrym’s full spellbook is not recorded here, but is quite extensive and includes ALL spells involving glyphs, runes, magical writings, & many fire spells)</p><p></p><p> </p><p></p><p>Familiar, Magma Mephit Outsider CR 5; Size: S Type Outsider; HD (16); hp 30; Init +5 (+1 Dex, +4 Misc); Spd Walk 30', Fly 50'; AC 20 (flatfooted 19, touch 20), Claw (Natural/Primary) +8/+8 0'/PS (1d3 + 2 fire 20/x2 Neither M) or; SA: Summon Mephit (Sp) 1/day, Fast Healing 2(Ex) if touching lava or flame, Cone of Magma (Su), Shapechage (Sp) 1/hr, Pyrotechnics (Sp) 1/day, Improved Evasion, Share Spells, Empathic Link; Vision: Darkvision (60') AL: TN; Sv: Fort +8, Ref +6, Will +8; Str 10, Dex 13, Con 10, Int 13, Wis 11, Cha 15</p><p>Skills and Feats: Bluff +5, Craft (Armorsmithing) +6, Craft (Blacksmithing) +6, Craft (Metalworking) +6, Craft (Weaponsmithing) +6, Hide +11, Listen +6, Move Silently +7, Spot +6; Alertness, Improved Evasion, Improved Initiative</p><p></p><p>Note: Futhark & Malgrym have access to many magic items, feel free to add/create any that fit.</p></blockquote><p></p>
[QUOTE="Krieg, post: 1434821, member: 5282"] The brothers as currently statted... The Dwarven Smiths: Futhark, M Dwarf Cleric6 Runecaster10 CR 16; Size: M Type Humanoid; HD (6d8)+(10d8)+32; hp 112; Init 0; Spd Walk 20'; AC 17 (flatfooted 17, touch 17), +21/+16/+11 (Hammer 2d4 + (5, Magic) + (1d6 Flaming) + (5 Strength), x2 +1d10 (Burst)) or; SA: Spontaneous casting, Stonecunning, save +2 vs. poison, save +2 vs spells, +4 dodge vs giants, +1 to hit orcs/goblinoids, +2 on Appraise of stone/metal items, +2 on stone/metal Craft check, Turn Undead 2/day, Bonus Caster Level for Cleric (10); Item Image (+5 Hammer, Flaming Burst), Magic Tattoo (+2 saves), Magic Tattoo (SR 13), Magic Tattoo (+2 Dex) Vision: Darkvision (60') AL: TN; Sv: Fort +18, Ref +6, Will +20; Str 14 (20), Dex 8 (10), Con 14, Int 16, Wis 18, Cha 8 Skills and Feats: Concentration +7, Craft (Armorsmithing) +26, Craft (Blacksmithing) +15, Craft (Stonecarving) +22, Craft (Stoneworking) +15, Craft (Tattoo) +8, Craft (Weaponsmithing) +26, Spellcraft +11; Armor Proficiency (Heavy) (1x), Armor Proficiency (Light) (1x), Armor Proficiency (Medium) (1x), Augment Summoning, Craft Magic Arms and Armor, Endurance, Exotic Weapon Proficiency (Forgehammer), Great Fortitude, Inscribe Rune, Iron Will, Magical Artisan (Craft Magic Arms and Armor), Master Smith *, Scribe Scroll,Shield Proficiency,Simple Weapon Proficiency, Weapon Focus (Forgehammer) Possessions: Flaming Burst Forgehammer +5, Belt of Giant Strength +6, Bracers of Armor +7, Ring of Elemental Resistance (Fire, Major) (on toe), Iron Figure (for substition spell), small pouch containing 15-20 useful Spell Runes of various levels (including many for healing). Deity: None N Domains: Rune (Free scribe scroll feat) Earth (Turn or destroy air creatures as a good cleric and rebuke or command earth creatures as an evil cleric. 3 + CHA modifier attempts per day.) Typical Spells Known: Cleric: (6/6+1/6+1/6+1/5+1/4+1/3+1/3+1/2+1) – Detect Magic, Guidance, Light, Mending, Read Magic, Resistance 1st – Bless, Cause Fear, Command, Doom, Sanctuary, Shield of Faith, Magic Stone (Domain) 2nd – Enthrall, Hold Person, Lesser Restoration, Shield Other, Spiritual Weapon, Zone of Truth, Soften Stone (Domain) 3rd – Bestow Curse, Dispel Magic, Earth Bolt (OA), Meld into Stone, Substitution (OA), Summon Monster III, Stone Shape (Domain) 4th- Dismissal, Divine Power, Freedom of Movement, Lesser Planar Ally, Spell Immunity, Spike Stones (Domain) 5th – Break Enchantment, Circle of Doom, Mark of Justice, Spell Resistance, Wall of Stone (Domain) 6th – Animate Objects, Banishment, Forbiddance, Stoneskin (Domain) 7th – Destruction, Repulsion, Summon Monster VII, Earthquake (Domain) 8th – Firestorm, Summon Monster VIII, Symbol (Domain) * New Feat Master Smith (General) You are especially adept at forging martial items. Benefit: You gain a +2 bonus to all Craft (Armorsmithing) and Craft (Weaponsmithing) checks. Note: Futhark is on a first name basis and has a good relationship with an 8HD Xorn, this creature will respond when Lesser Planar Ally is cast. Any bargaining will take place at a later time due to the closeness of their friendship. The Xorn often visits Futhark and can frequently be found within the complex. [IMG]http://www.wizards.com/dnd/images/pc_portraits/280_2_JJJ.jpg[/IMG] Malgrym, M Dwarf Wizard7 Graven One9 CR 16; Size: M Type Humanoid; HD (7d4)+(9d6)+19; hp 61; Init 0; Spd Walk 20'; AC 17 (flatfooted 17, touch 17), +8/+3 (Staff 1d6x2); SA: Familiar Benefits (Alertness, Share Spells, Empathic Link, Touch Spells), Stonecunning, save +2 vs. poison, save +2 vs spells, +4 dodge vs giants, +1 to hit orcs/goblinoids, +2 on Appraise of stone/metal items, +2 on stone/metal Craft check, Bonus Caster Level for Wizard (5), Flesh Runes (Greater Dispelling, Globe of Invulerability, Dimension Door, Circle of Death), Item Image (Staff of Fire), Magic Tattoo (+2 saves), Magic Tattoo (+1 AC), Magic Tattoo (+2 Dex), Tattoo of Power (DR 10/+2), Graven Image (Bulette), Graven Image (Dire Wolverine), Graven Image (Dire Bear); Vision: Darkvision (60') AL: TN; Sv: Fort +11, Ref +6, Will +13; Str 10, Dex 8 (10), Con 12, Int 20, Wis 16, Cha 12 Skills and Feats: Concentration +11, Craft (Armorsmithing) +12, Craft (Blacksmithing) +17, Craft (Locksmithing) +7, Craft (Metalworking) +15, Craft (Stonecarving) +15, Craft (Stoneworking) +17, Craft (Tattoo) +24, Craft (Trapmaking) +10, Craft (Weaponsmithing) +12, Knowledge (Arcana) +13, Knowledge (Engineering) +10, Knowledge (History) +10, Scry +10, Speak Language +2 (Celestial & Infernal), Spellcraft +15; Craft Wondrous Item, Etch Object Rune, Item Image, Magical Artisan (Etch Object Rune), Scribe Scroll, Spell Girding, Spell Mastery (Magic Missile, Create Magic Tattoo, Stoneskin, Dimension Door, Globe of Invulnerability), Toughness (1x), Possessions: +5 Ring of Protection (on toe), Ring of Fire Elemental Command, Staff of Fire, Nolzur’s Marvelous Pigments, small pouch containing 15-20 useful Spell Runes of various levels. Typical Spells known: Wizard: (4/6/5/5/4/4/2) 0- Detect Magic, Detect Poison, Daze, Flare 1st – Charm Person, Grease, Hold Portal, Identify, Reduce, Shield 2nd – Create Magic Tattoo (FRCS), Mark of Fire (BOEM), Mirror Image, Repair Moderate Damage (T&B), Scare 3rd – Dispel Magic, Displacement, Flame Arrow, Suggestion, Terra Cotta Warrior (OA) 4th – Fire Shield, Greater Mark of Earth (BOEM), Snake Darts (OA), Stoneskin 5th – Feeblemind, Firebreath (OA), Hold Monster, Mordenkainen’s Faithful Hound 6th – Bigby’s Forceful Hand, Flesh to Stone (Malgrym’s full spellbook is not recorded here, but is quite extensive and includes ALL spells involving glyphs, runes, magical writings, & many fire spells) Familiar, Magma Mephit Outsider CR 5; Size: S Type Outsider; HD (16); hp 30; Init +5 (+1 Dex, +4 Misc); Spd Walk 30', Fly 50'; AC 20 (flatfooted 19, touch 20), Claw (Natural/Primary) +8/+8 0'/PS (1d3 + 2 fire 20/x2 Neither M) or; SA: Summon Mephit (Sp) 1/day, Fast Healing 2(Ex) if touching lava or flame, Cone of Magma (Su), Shapechage (Sp) 1/hr, Pyrotechnics (Sp) 1/day, Improved Evasion, Share Spells, Empathic Link; Vision: Darkvision (60') AL: TN; Sv: Fort +8, Ref +6, Will +8; Str 10, Dex 13, Con 10, Int 13, Wis 11, Cha 15 Skills and Feats: Bluff +5, Craft (Armorsmithing) +6, Craft (Blacksmithing) +6, Craft (Metalworking) +6, Craft (Weaponsmithing) +6, Hide +11, Listen +6, Move Silently +7, Spot +6; Alertness, Improved Evasion, Improved Initiative Note: Futhark & Malgrym have access to many magic items, feel free to add/create any that fit. 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