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RUNEBOUND: Boardgame Review
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<blockquote data-quote="Iron_Chef" data-source="post: 1800130" data-attributes="member: 4530"><p>I tried Runebound for the third time with the <strong>Unofficial "Amped" Rules</strong> (simplified version of Advanced Runebound without the Doom Track or wandering monsters, which appears complicated to the point of incomprehensibility to me after having tried several attempts to read it). </p><p></p><p><strong>Download "Amped" Rules for Runebound here:</strong></p><p><a href="http://boardgamegeek.com/viewfile.php3?fileid=6201" target="_blank">http://boardgamegeek.com/viewfile.php3?fileid=6201</a></p><p></p><p>The "Amped" rules worked well. Gameplay was improved by being able to potentially "recycle" adventure areas, however, it was clear whether these bonus adventures should be drawn from the remaining fresh deck or from the discard pile for that color of adventure. As there are a limited number of fresh adventures directly tied to the number of adventure locations of each color, it was decided that bonus adventures be drawn only from the appropriate discard pile (reshuffled each time). </p><p></p><p>However, the "total loser" bug was still in full force for one unfortunate player who could not roll his way out of a paper bag and kept drawing monsters with pre-combat tests he could not pass. He was so far behind he had no chance of catching up to the other two players. However, since he was able to keep going after green adventures, he at least had something to do with his turn besides bitch and moan and die. </p><p></p><p>The "Amped" rules did nothing to shorten the game. I hate this needlessly complex "Doom Track" concept and yearn for something simpler to speed the game up that doesn't require a page of gobbledygook to explain how to implement. A timer, whoever has the most XP in a certain time, or anything that can be implemented and understood without adding to the complexity of the game would be appreciated. </p><p></p><p>Overall, my impression of Runebound the third time out (first time with the with "Amped" rules) was slightly improved, from a C+ to a B-. </p><p></p><p>I have just bought a copy of <strong>HeroQuest</strong> on eBay and am anticipating that to be a significantly superior fantasy adventure game over Runebound with much more flexibility.</p></blockquote><p></p>
[QUOTE="Iron_Chef, post: 1800130, member: 4530"] I tried Runebound for the third time with the [B]Unofficial "Amped" Rules[/B] (simplified version of Advanced Runebound without the Doom Track or wandering monsters, which appears complicated to the point of incomprehensibility to me after having tried several attempts to read it). [B]Download "Amped" Rules for Runebound here:[/B] [url]http://boardgamegeek.com/viewfile.php3?fileid=6201[/url] The "Amped" rules worked well. Gameplay was improved by being able to potentially "recycle" adventure areas, however, it was clear whether these bonus adventures should be drawn from the remaining fresh deck or from the discard pile for that color of adventure. As there are a limited number of fresh adventures directly tied to the number of adventure locations of each color, it was decided that bonus adventures be drawn only from the appropriate discard pile (reshuffled each time). However, the "total loser" bug was still in full force for one unfortunate player who could not roll his way out of a paper bag and kept drawing monsters with pre-combat tests he could not pass. He was so far behind he had no chance of catching up to the other two players. However, since he was able to keep going after green adventures, he at least had something to do with his turn besides bitch and moan and die. The "Amped" rules did nothing to shorten the game. I hate this needlessly complex "Doom Track" concept and yearn for something simpler to speed the game up that doesn't require a page of gobbledygook to explain how to implement. A timer, whoever has the most XP in a certain time, or anything that can be implemented and understood without adding to the complexity of the game would be appreciated. Overall, my impression of Runebound the third time out (first time with the with "Amped" rules) was slightly improved, from a C+ to a B-. I have just bought a copy of [B]HeroQuest[/B] on eBay and am anticipating that to be a significantly superior fantasy adventure game over Runebound with much more flexibility. [/QUOTE]
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