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Runebound & Descent. Any good?
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<blockquote data-quote="MerricB" data-source="post: 3732755" data-attributes="member: 3586"><p><strong>Runebound</strong> is multiplayer solitare. It is ok, but not particularly good IMO. Game time is 1 hour per player, and you should never play it with more than 3 players. The game gets significantly better the expansions, but I dislike intensely how there isn't much player interaction.</p><p></p><p>Felon: "The entertainment value is based less on strategy and more on luck of the draw. The problem there is, once you've played the latter type of game a few times, you learn all the cards and nothing comes as much of a surprise. Do Descent and Runebound fall into that same trap?"</p><p></p><p>Runebound *definitely* falls into this trap. As I said, it's really solitare: you versus the game. OTOH, you can buy a lot of small, cheap expansions to change the story of the game.</p><p></p><p><strong>Descent</strong> has player interaction, which I like. There are two drawbacks: it's adversarial D&D, thus DM vs players, and balance really can suffer as a result. The final encounter normally proceeds with the DM/Overlord getting no actions at all... early in the game, it's weighted towards the Overlord. The second is that it's a lot like a D&D dungeoncrawl... why not play D&D? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Still an enjoyable game.</p><p></p><p>Campaign rules are coming in an expansion, btw.</p><p></p><p>For Felon: Problem with this is it uses Scenarios (effectively prepackaged adventures), so you'll run out of surprises there. OTOH, given the way the Overlord role works, there's a lot of surprises from that, so a single scenario will be played very differently each time.</p><p></p><p><strong>World of Warcraft: The Boardgame</strong> is best played with 6 players, and is a long game: 3-5 hours. I rather like it, but it can have serious issues with player downtime, and player interaction is limited. OTOH, you play in teams, and with 6 players, you really start paying attention to where the other team is so you can avoid them (or gang up on their weak member with a Bounty on his head...)</p><p></p><p>For Felon: Three overlords that do different things in the base game that you have to kill; the event cards make each game different, and I think there's a fair amount of strategy.</p><p></p><p><strong>Talisman</strong> is about to be reprinted, and is fun, but yes, it's all about the cards. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p><strong>World of Warcraft: The Adventure Game</strong> has been announced. No-one knows much about it. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>Cheers!</p></blockquote><p></p>
[QUOTE="MerricB, post: 3732755, member: 3586"] [b]Runebound[/b] is multiplayer solitare. It is ok, but not particularly good IMO. Game time is 1 hour per player, and you should never play it with more than 3 players. The game gets significantly better the expansions, but I dislike intensely how there isn't much player interaction. Felon: "The entertainment value is based less on strategy and more on luck of the draw. The problem there is, once you've played the latter type of game a few times, you learn all the cards and nothing comes as much of a surprise. Do Descent and Runebound fall into that same trap?" Runebound *definitely* falls into this trap. As I said, it's really solitare: you versus the game. OTOH, you can buy a lot of small, cheap expansions to change the story of the game. [b]Descent[/b] has player interaction, which I like. There are two drawbacks: it's adversarial D&D, thus DM vs players, and balance really can suffer as a result. The final encounter normally proceeds with the DM/Overlord getting no actions at all... early in the game, it's weighted towards the Overlord. The second is that it's a lot like a D&D dungeoncrawl... why not play D&D? :) Still an enjoyable game. Campaign rules are coming in an expansion, btw. For Felon: Problem with this is it uses Scenarios (effectively prepackaged adventures), so you'll run out of surprises there. OTOH, given the way the Overlord role works, there's a lot of surprises from that, so a single scenario will be played very differently each time. [b]World of Warcraft: The Boardgame[/b] is best played with 6 players, and is a long game: 3-5 hours. I rather like it, but it can have serious issues with player downtime, and player interaction is limited. OTOH, you play in teams, and with 6 players, you really start paying attention to where the other team is so you can avoid them (or gang up on their weak member with a Bounty on his head...) For Felon: Three overlords that do different things in the base game that you have to kill; the event cards make each game different, and I think there's a fair amount of strategy. [b]Talisman[/b] is about to be reprinted, and is fun, but yes, it's all about the cards. :) [b]World of Warcraft: The Adventure Game[/b] has been announced. No-one knows much about it. ;) Cheers! [/QUOTE]
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