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Runebound vs. Talisman. Go.
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<blockquote data-quote="MerricB" data-source="post: 4905342" data-attributes="member: 3586"><p>Note that the "kill the big dragon" is only true if you're talking about Talisman 3rd edition. Every other edition (1st, 2nd & 4th) has "get to crown of command and rule the world - first eliminating the other players".</p><p></p><p>Talisman's best features are its speed, its variety, and the fact that a lot of characters have abilities that interact with other characters. A player's turn won't take long, and you can speed around the table.</p><p></p><p>Where it is weak is that the encounters you face are random, and if you're unlucky you can get trapped in a long string of pointless encounters. </p><p></p><p>Runebound's best features are its interest in combat and the occasional quest you get sent on, as well as being able to choose what difficulty encounters you would like to face (as well as being able to play it solo, which I've done quite a lot of ).</p><p></p><p>Where it is weak is that it is SLOW to go through each player's turn. Sitting waiting for ten minutes before your turn again is not uncommon. (For a 2-6 player game, almost everyone I've read has not recommended 4+, which is a weakness, I think). There is also practically no interaction, which makes between turns even worse. You don't even get to roll for the monsters. Oh, and if you fall behind, don't expect to catch up.</p><p></p><p>My friends will play Talisman with me, despite its flaws. They won't play Runebound. </p><p></p><p>Cheers!</p></blockquote><p></p>
[QUOTE="MerricB, post: 4905342, member: 3586"] Note that the "kill the big dragon" is only true if you're talking about Talisman 3rd edition. Every other edition (1st, 2nd & 4th) has "get to crown of command and rule the world - first eliminating the other players". Talisman's best features are its speed, its variety, and the fact that a lot of characters have abilities that interact with other characters. A player's turn won't take long, and you can speed around the table. Where it is weak is that the encounters you face are random, and if you're unlucky you can get trapped in a long string of pointless encounters. Runebound's best features are its interest in combat and the occasional quest you get sent on, as well as being able to choose what difficulty encounters you would like to face (as well as being able to play it solo, which I've done quite a lot of ). Where it is weak is that it is SLOW to go through each player's turn. Sitting waiting for ten minutes before your turn again is not uncommon. (For a 2-6 player game, almost everyone I've read has not recommended 4+, which is a weakness, I think). There is also practically no interaction, which makes between turns even worse. You don't even get to roll for the monsters. Oh, and if you fall behind, don't expect to catch up. My friends will play Talisman with me, despite its flaws. They won't play Runebound. Cheers! [/QUOTE]
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