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Runelords: next big fantasy trilogy?
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<blockquote data-quote="KChagga" data-source="post: 1390044" data-attributes="member: 3679"><p>Originally posted by nikolai:</p><p></p><p></p><p>Since not many people have read this series, this is a great opportunity to enlighten people.</p><p></p><p>Runelords at its core is fantasy, but with some new twists I haven't seen in other fantasy series. The hook for this series is runes and endowments.</p><p></p><p>By using special tools called forcibles made from an ultrarare metal it is possible to take an endowment from someone and put it on another. What do I mean by endowment? An endowment is in D&D terms a stat. In the Runelords world it is possible to take endowments of brawn(strength), wit(intelligence), grace(dexterity), stamina(constitution), metabolism, beauty(comeliness take that 2nd, 3rd, and 3.5 editions), sight, hearing, smell, voice, and probably a few others I don't remember. When you take these endowments you essentially double whatever you took. Take an endowment of brawn your now twice as strong or take an endowment of metabolism your now twice as fast. The thing about taking endowments is that the person you take it from is now crippled. They lose the endowment for as long as you live. Take brawn and now you have created a cripple so weak that they can't move, take wit and you now have a blithering idiot, take sight and you now have a blind man, and so on. These crippled people are called dedicates and if they die you lose your endowments. The people who give you all of these endowments then must be protected so they can continue to give.</p><p></p><p>The cool thing about runes and endowments is that you can take many of them. Boy do I ever mean many! When you start loading up on endowments you essentially become superhuman. After about four or five endowments of stamina a man no longer needs to sleep and can perform strenuous activity almost indefinitely. After three or four endowments of wit a man remembers everything crystal clear with perfect recall and I mean everything even down to every heartbeat of the day! After multiple endowments of metabolism a man moves so fast that he can have a hard time understanding the speach of people moving slower than him.</p><p></p><p>Of course all of these endowments come at a price. The dedicates aren't the only thing to worry about. Metabolism makes a mans life much shorter or for example brawn only increases muscle strength not bone strength. Essentially if you take to many endowments your like a firework that goes up in a blaze of glory and then is snuffed up by your own glory.</p><p></p><p>There are other things unique to the Runelords setting, but that is the main hook. Give those books a read, I think they are great. In order they are The Runelords, The Brotherhood of the Wolf, Wizardborn, and The Lair of Bones.</p></blockquote><p></p>
[QUOTE="KChagga, post: 1390044, member: 3679"] Originally posted by nikolai: Since not many people have read this series, this is a great opportunity to enlighten people. Runelords at its core is fantasy, but with some new twists I haven't seen in other fantasy series. The hook for this series is runes and endowments. By using special tools called forcibles made from an ultrarare metal it is possible to take an endowment from someone and put it on another. What do I mean by endowment? An endowment is in D&D terms a stat. In the Runelords world it is possible to take endowments of brawn(strength), wit(intelligence), grace(dexterity), stamina(constitution), metabolism, beauty(comeliness take that 2nd, 3rd, and 3.5 editions), sight, hearing, smell, voice, and probably a few others I don't remember. When you take these endowments you essentially double whatever you took. Take an endowment of brawn your now twice as strong or take an endowment of metabolism your now twice as fast. The thing about taking endowments is that the person you take it from is now crippled. They lose the endowment for as long as you live. Take brawn and now you have created a cripple so weak that they can't move, take wit and you now have a blithering idiot, take sight and you now have a blind man, and so on. These crippled people are called dedicates and if they die you lose your endowments. The people who give you all of these endowments then must be protected so they can continue to give. The cool thing about runes and endowments is that you can take many of them. Boy do I ever mean many! When you start loading up on endowments you essentially become superhuman. After about four or five endowments of stamina a man no longer needs to sleep and can perform strenuous activity almost indefinitely. After three or four endowments of wit a man remembers everything crystal clear with perfect recall and I mean everything even down to every heartbeat of the day! After multiple endowments of metabolism a man moves so fast that he can have a hard time understanding the speach of people moving slower than him. Of course all of these endowments come at a price. The dedicates aren't the only thing to worry about. Metabolism makes a mans life much shorter or for example brawn only increases muscle strength not bone strength. Essentially if you take to many endowments your like a firework that goes up in a blaze of glory and then is snuffed up by your own glory. There are other things unique to the Runelords setting, but that is the main hook. Give those books a read, I think they are great. In order they are The Runelords, The Brotherhood of the Wolf, Wizardborn, and The Lair of Bones. [/QUOTE]
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