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Runelords style endowments; how would you handle them?
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<blockquote data-quote="Ace" data-source="post: 1409700" data-attributes="member: 944"><p>I would allow it as a special and rather unbalanced rule in a Runelords campaign</p><p></p><p>Anyone with stat of 13 or higher can donate 10 points of that stat to a Runelord -- As long as a the magic branding iron thingy is used of course. The Runelord gains the entire 10 points </p><p></p><p>Lets say a hypotethical PC is a Fighter 10 with an endowment of metabolism (con, from a con 15 person) and an endowment of wit (int, from an Int 14 person) </p><p></p><p>The party giving the stat loses 10 points or so and the Runelord gians 10 </p><p></p><p></p><p>Lets say your Runelord is a Fighter 8 Noble 4</p><p>Str 14</p><p>Int 16</p><p>Wis 14</p><p>Con 15</p><p>Dex 15</p><p>Cha 12</p><p></p><p>he would become </p><p>Str 14</p><p>Int 26</p><p>Wis 14</p><p>Con 25</p><p>Dex 15</p><p>Cha 12</p><p></p><p>To make Runelords the PC would figure his stats normally (I would use 1d8+10 ala Conan as Runelord tend to be exceptional) than add the stat right in --</p><p></p><p>This will produce "supers" but thats what the characters in the book were anyway-</p><p></p><p>Another option is to check 4 color to Fantasy -- or one of the other supers games and give an appropriate "super" stat to the Runelord</p></blockquote><p></p>
[QUOTE="Ace, post: 1409700, member: 944"] I would allow it as a special and rather unbalanced rule in a Runelords campaign Anyone with stat of 13 or higher can donate 10 points of that stat to a Runelord -- As long as a the magic branding iron thingy is used of course. The Runelord gains the entire 10 points Lets say a hypotethical PC is a Fighter 10 with an endowment of metabolism (con, from a con 15 person) and an endowment of wit (int, from an Int 14 person) The party giving the stat loses 10 points or so and the Runelord gians 10 Lets say your Runelord is a Fighter 8 Noble 4 Str 14 Int 16 Wis 14 Con 15 Dex 15 Cha 12 he would become Str 14 Int 26 Wis 14 Con 25 Dex 15 Cha 12 To make Runelords the PC would figure his stats normally (I would use 1d8+10 ala Conan as Runelord tend to be exceptional) than add the stat right in -- This will produce "supers" but thats what the characters in the book were anyway- Another option is to check 4 color to Fantasy -- or one of the other supers games and give an appropriate "super" stat to the Runelord [/QUOTE]
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Runelords style endowments; how would you handle them?
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