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Runelords style endowments; how would you handle them?
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<blockquote data-quote="ergeheilalt" data-source="post: 1410394" data-attributes="member: 3460"><p>According to the fourth and final runelord's book, a man with the metabolism of 5 men could run 25 miles per hour IIRC. Now as for balancing, I would require that the Runelord in question make a fortitude save every time a physical attribute was lost or suffer a horrible side effect (loss of the all endowments) I'd say DC: 25 + 5 per person vectored.</p><p></p><p>By vectored, in the books - if Bobby the Runelord got branded with a rune of strength, he could go off adventuring. Sometime later, he comes up with a buncha cash - sends it home and has an endowment vectored. So, the old vector is given the strength of another dedicate and transfers the ability to Bobby.</p><p></p><p>If a mental stat (glamor, wit or will (revealed in the final book)) is lost, the runelord is forced to make a will save or go temporarily (maybe permanently) insane.</p><p></p><p>As for "sensory" skills (voice, hearing, sight, scent), if the runelord looses one of those he would make a fort save again or loose the ability temporarily.</p><p></p><p>While, the side effects are not seen in the books, I think the ones I have listed might be a good start on balancing this mechanic.</p><p></p><p>Erge</p></blockquote><p></p>
[QUOTE="ergeheilalt, post: 1410394, member: 3460"] According to the fourth and final runelord's book, a man with the metabolism of 5 men could run 25 miles per hour IIRC. Now as for balancing, I would require that the Runelord in question make a fortitude save every time a physical attribute was lost or suffer a horrible side effect (loss of the all endowments) I'd say DC: 25 + 5 per person vectored. By vectored, in the books - if Bobby the Runelord got branded with a rune of strength, he could go off adventuring. Sometime later, he comes up with a buncha cash - sends it home and has an endowment vectored. So, the old vector is given the strength of another dedicate and transfers the ability to Bobby. If a mental stat (glamor, wit or will (revealed in the final book)) is lost, the runelord is forced to make a will save or go temporarily (maybe permanently) insane. As for "sensory" skills (voice, hearing, sight, scent), if the runelord looses one of those he would make a fort save again or loose the ability temporarily. While, the side effects are not seen in the books, I think the ones I have listed might be a good start on balancing this mechanic. Erge [/QUOTE]
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Runelords style endowments; how would you handle them?
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