Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Runelords style endowments; how would you handle them?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Negative Zero" data-source="post: 1411468" data-attributes="member: 3794"><p>i asked a similar question <a href="http://www.enworld.org/forums/showthread.php?t=30174&highlight=runelords" target="_blank">here</a>. the general consensus seemes to be that it's too powerful and unbalancing for DnD. that said, this is how i would attempt it:</p><p> </p><p>the application of runes and resultant transfer of power should only be administered by a capable practitioner. whether someone becomes a practitioner via a feat, or series of feats, i'm not sure, but i feel it should require a (new) skill use in order to mimic the effec in the books. a more highly skilled practitioner is able to drain more of an attribute ... without killing the dedicate.</p><p> </p><p>a DC should be set, for the amount of an attribute taken ... or more specifically, for a percentage of the attribute. at the same time, a concentration check should probably be made to ensure that too much isn't taken. modified of course, for higher percentages.</p><p> </p><p>careful attention should be paid to the materials needed and the cost of them (exorbitant to say the least). in addition, this should be something carefully guarded by the nobility. also, care of the dedicates cannot be overlooked. there are many downsides to taking endowments, and all should be enforced.</p><p> </p><p>in my opinion, the downsides are so severe, that i doubt that there would be many random adventurers with endowments. the care for dedicates alone is staggering. not to mention the danger.</p><p> </p><p>it's a difficult system to work out, but if you do manage to, please let me know.</p><p> </p><p>~NegZ</p></blockquote><p></p>
[QUOTE="Negative Zero, post: 1411468, member: 3794"] i asked a similar question [url="http://www.enworld.org/forums/showthread.php?t=30174&highlight=runelords"]here[/url]. the general consensus seemes to be that it's too powerful and unbalancing for DnD. that said, this is how i would attempt it: the application of runes and resultant transfer of power should only be administered by a capable practitioner. whether someone becomes a practitioner via a feat, or series of feats, i'm not sure, but i feel it should require a (new) skill use in order to mimic the effec in the books. a more highly skilled practitioner is able to drain more of an attribute ... without killing the dedicate. a DC should be set, for the amount of an attribute taken ... or more specifically, for a percentage of the attribute. at the same time, a concentration check should probably be made to ensure that too much isn't taken. modified of course, for higher percentages. careful attention should be paid to the materials needed and the cost of them (exorbitant to say the least). in addition, this should be something carefully guarded by the nobility. also, care of the dedicates cannot be overlooked. there are many downsides to taking endowments, and all should be enforced. in my opinion, the downsides are so severe, that i doubt that there would be many random adventurers with endowments. the care for dedicates alone is staggering. not to mention the danger. it's a difficult system to work out, but if you do manage to, please let me know. ~NegZ [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Runelords style endowments; how would you handle them?
Top