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Runepriest Article Bumped Again!
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<blockquote data-quote="Riastlin" data-source="post: 5398185" data-attributes="member: 94022"><p>I actually really liked the article. Certainly the runes are far from awesome, but considering that they don't take up an item slot, I think they have some potential. I don't quite understand how the Tide Rune is supposed to work though. Looks as though it initially pushes everything then immediately pulls most of them back. I suppose with certain zones it could have its uses, but it seemed a bit odd otherwise. As for the flavor, etc., I really liked it and found the article to be a good read.</p><p> </p><p>That being said, I also agree that it should be a Dungeon article. I don't care so much about the rarities as I don't use the rarity rules anyway (which is why I don't see how WotC "failed" at them since nobody is forcing you to use them) but the article feels much more like a dungeon article because a) they are boons and b) they provide adventure/campaign hooks as opposed to character development options.</p><p> </p><p>I will admit that I was hoping for something a bit more mechanics oriented, like either new rune feats or a new paragon path, but I still enjoyed the article. </p><p> </p><p>As to whether or not they've been getting quality submissions for runepriest articles or not . . . that I cannot answer. There's obviously a huge difference between submissions and quality submissions though.</p></blockquote><p></p>
[QUOTE="Riastlin, post: 5398185, member: 94022"] I actually really liked the article. Certainly the runes are far from awesome, but considering that they don't take up an item slot, I think they have some potential. I don't quite understand how the Tide Rune is supposed to work though. Looks as though it initially pushes everything then immediately pulls most of them back. I suppose with certain zones it could have its uses, but it seemed a bit odd otherwise. As for the flavor, etc., I really liked it and found the article to be a good read. That being said, I also agree that it should be a Dungeon article. I don't care so much about the rarities as I don't use the rarity rules anyway (which is why I don't see how WotC "failed" at them since nobody is forcing you to use them) but the article feels much more like a dungeon article because a) they are boons and b) they provide adventure/campaign hooks as opposed to character development options. I will admit that I was hoping for something a bit more mechanics oriented, like either new rune feats or a new paragon path, but I still enjoyed the article. As to whether or not they've been getting quality submissions for runepriest articles or not . . . that I cannot answer. There's obviously a huge difference between submissions and quality submissions though. [/QUOTE]
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