Runepriests in Eberron

Deadstop

Explorer
I am pondering how to "fluff" a runepriest character for Eberron. (I'm the GM and one of my players wants to introduce one.)

My initial thought is to equate "runes" with the various dragonmarks scattered throughout the world, but I thought I'd ask in case there are better ideas out there.

I don't recall if Keith Baker reads/posts here, but I'd love to get his take. (I can't seem to post on the WotC forums for some reason, so I was unable to ask on their Eberron-specific board that I know he haunts.)

Thanks,

Deadstop
 

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I am pondering how to "fluff" a runepriest character for Eberron. (I'm the GM and one of my players wants to introduce one.)

My initial thought is to equate "runes" with the various dragonmarks scattered throughout the world, but I thought I'd ask in case there are better ideas out there.

I don't recall if Keith Baker reads/posts here, but I'd love to get his take. (I can't seem to post on the WotC forums for some reason, so I was unable to ask on their Eberron-specific board that I know he haunts.)

Thanks,

Deadstop

You mean, make the Runepriests sort of amateur interpreters and users of the Draconic Prophesy?


That's awesome.
 

I was going to suggest the Draconic Prophecy when I first read the thread title -- the runepriest and the D.P. go together like Peanut Butter and Jelly.
 

Great minds think alike and all that -- using dragonmarks and the Draconic Prophecy as the fluff for an Eberron runepriest seems like a fantastic way to go.
 


The ghulras? That'd be an interesting direction to take a warforged runepriest, or a runepriest hybrid or multiclassed with artificer.

I have to agree with the rest of the thread, though, the Draconic Prophecy (and the dragonmarks) are the perfect way to introduce rune magic to Eberron.
 

I don't recall if Keith Baker reads/posts here, but I'd love to get his take. (I can't seem to post on the WotC forums for some reason, so I was unable to ask on their Eberron-specific board that I know he haunts.)
My apologies for the delayed response - I haven't been on ENWorld for a bit.

My initial thought is to equate "runes" with the various dragonmarks scattered throughout the world, but I thought I'd ask in case there are better ideas out there.
This seems logical to me. However, to clarify, it's not specifically dragonmarks that I'd use... it's Prophecy marks, the symbols that appear on the world. Quoting Dragons of Eberron:
In the past, the symbols that appeared on the earth were called dragonmarks. These days, they are usually called Prophecy marks. The design of these marks is quite similar to those found on flesh, but every mark is different; each line has meaning to one who knows how to read them. If a character who speaks Draconic makes a DC 30 Spellcraft check, she gains a hint about the meaning of a mark, to a maximum of five words. For example, she might recognize the concepts of “king,” “victory,” and “moving stone.” Although interesting, this hint rarely provides full meaning, and might actually be misleading.
A small Prophecy mark might be the size of a human fist. The largest marks are so big that they can be seen properly only from a great height. All marks radiate a strong aura of universal magic and occasionally shimmer with a blue-green radiance similar to the color of dragonmarks. Prophecy marks slowly repair themselves if damaged. It’s possible to remove a small mark whole, but if a mark is simply damaged, it eventually re-forms.
Essentially, this precisely fills the concept of the runes in 4E - an all-but-forgotten "divine alphabet", whose symbols have power for those who understand them. A key point here is that a Runepriest does NOT necessarily have to be a student of the Prophecy itself; he could easily just be a student of the symbols of the Prophecy, understanding how this is the fundamental language of reality and learning how to tap its power as opposed to the big picture of what the particular inscriptions are saying. There's nothing wrong with a runepriest pursuing the Prophecy, I'm just saying that he doesn't HAVE to.

With that said, the first 4E Eberron character I played was a cleric of the Prophecy itself. The idea was that he recognized that the PC group were people touched by the Prophecy with a vital role to play. He wasn't a scholar and wasn't a student of the Prophecy; he pursued it based on faith, confident that the path would unfold. His divine powers were based around that - healing word as "It's not your time to fall!". He went Divine Oracle as soon as possible, and specialized in divination rituals, again with the idea that he had an intuitive connection to the Prophecy. Were I to make that character now, I'd probably make him as a Runepriest.

If I was running the character in my game, I'd ask the PC what rune feats and powers he hoped to get in the future and base some of the adventures around actually finding the Prophecy Marks tied to those... essentially saying that to gain some of his powers, he needs to learn more of the alphabet. In doing this, he could clash with agents of the Lords of Dust or the Chamber... or either force could seek to use him.
 

You could also relate it to the glyphs (proper term is escaping me at the moment) on the warforged as well if you wanted to.
I agree with Trolls - this is certainly an interesting approach for a warforged artificer or runepriest. The ghulra is unique to each warforged, and some would say that it is the signature of the warforged's soul. As such, it's interesting to consider what a warforged with multiple ghulra or the ability to manipulate them would mean. it could be that instead of channeling the power of "gods", he is tapping into the collective soul and lifeforce of all of the warforged... that the ghulras he uses are those of fallen warforged who seek to aid him even after life. If I went with this, I might redesign the Lord of Blades as just such a runepriest... or, alternately, create a ongoing rivalry between the PC and the Lord of Blades, who fears that the PC is the true warforged messiah. This would be an excellent path to take if you wanted to eventually expose the Lord of Blades as a pretender - a self-forged or even man in a warforged suit - allowing the PC to step up and become the TRUE Lord of Blades.
 

I agree with Trolls - this is certainly an interesting approach for a warforged artificer or runepriest. The ghulra is unique to each warforged, and some would say that it is the signature of the warforged's soul. As such, it's interesting to consider what a warforged with multiple ghulra or the ability to manipulate them would mean. it could be that instead of channeling the power of "gods", he is tapping into the collective soul and lifeforce of all of the warforged... that the ghulras he uses are those of fallen warforged who seek to aid him even after life. If I went with this, I might redesign the Lord of Blades as just such a runepriest... or, alternately, create a ongoing rivalry between the PC and the Lord of Blades, who fears that the PC is the true warforged messiah. This would be an excellent path to take if you wanted to eventually expose the Lord of Blades as a pretender - a self-forged or even man in a warforged suit - allowing the PC to step up and become the TRUE Lord of Blades.

Between this and your recent post on RPG.net you might have given my campaign a new direction.

Thanks.
 

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