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<blockquote data-quote="DracoSuave" data-source="post: 5446201" data-attributes="member: 71571"><p>Rune feats are bad?</p><p></p><p>Let's say your first two Rune feats you take are Rune of Vengeance and Rune of Hope. That's +2 damage after you're bloodied, and +2 thp with every rune of mending you do. Not bad.</p><p></p><p>Then your next feat is +3 to Bluff and Diplomacy, or +3 to Athletics and Endurance. These are pretty decent ways to spend a feat, unless you never encounter npcs in your game, or never encounter diseases or things to jump over or climb. </p><p></p><p>So, you take one, suddenly you're at +3 damage after bloodied, +3 thp, +3 to two good skills... or +4 damage, +4 thp, +4 to four useful skills... Not bad at all. What other feats do you need? DWT and Expertise, really.</p><p></p><p>Rune of Torment is pretty good... giving all your powers with saves +5 or more ongoing damage, effectively, is nothing to sneeze at... and this is not something Runepriests lack in. They are decent at debuffing. Rune of Escape is very good as well, especially when someone, anyone, is using Heal checks.</p><p></p><p>Rune of Battle is stupid good.</p><p></p><p>Rune of Healing is decent, making your dog healing power a little better.</p><p></p><p>I get that a lot of the Rune feats are utility-based rather than damage adds... but you're a leader. Really, utility is your thing.</p></blockquote><p></p>
[QUOTE="DracoSuave, post: 5446201, member: 71571"] Rune feats are bad? Let's say your first two Rune feats you take are Rune of Vengeance and Rune of Hope. That's +2 damage after you're bloodied, and +2 thp with every rune of mending you do. Not bad. Then your next feat is +3 to Bluff and Diplomacy, or +3 to Athletics and Endurance. These are pretty decent ways to spend a feat, unless you never encounter npcs in your game, or never encounter diseases or things to jump over or climb. So, you take one, suddenly you're at +3 damage after bloodied, +3 thp, +3 to two good skills... or +4 damage, +4 thp, +4 to four useful skills... Not bad at all. What other feats do you need? DWT and Expertise, really. Rune of Torment is pretty good... giving all your powers with saves +5 or more ongoing damage, effectively, is nothing to sneeze at... and this is not something Runepriests lack in. They are decent at debuffing. Rune of Escape is very good as well, especially when someone, anyone, is using Heal checks. Rune of Battle is stupid good. Rune of Healing is decent, making your dog healing power a little better. I get that a lot of the Rune feats are utility-based rather than damage adds... but you're a leader. Really, utility is your thing. [/QUOTE]
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