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<blockquote data-quote="Mapache" data-source="post: 5446293" data-attributes="member: 64751"><p>Extra damage once per fight on a trigger you don't control is pretty bad, if you ask me. Rune of Hope is rather nice if you can crank it up.</p><p></p><p></p><p></p><p>Rune of Eloquence is crap for a class that pumps Strength and Wisdom or Constitution and doesn't even have either Bluff or Diplomacy as class skills. Even with it, you're not going to be the party face, and those are skills where it's much less likely that the party as a whole needs to make checks. Rune of Zeal does give useful bonuses.</p><p></p><p></p><p></p><p>If you're not a dwarf, you need a superior weapon (especially if you're Defiant and don't get any military weapons for free) and Weapon Focus. If you're Defiant, you really want to be missed, so Heavy Shield Proficiency. If you're Wrathful, you almost certainly have the stats for Plate. Multiclassing to pick up another daily heal and a skill training sounds good. If you go Shaman, you spend two feats instead of one and have an extra encounter heal instead of a daily, plus you're likely a Longtooth Shifter and now you're primal, so you can take Longtooth Spirit Shifter. Then there's also Improved Defenses, Resilient Focus, Improved Initiative, maybe another racial feat or two, and other stuff that's certainly worth taking but not necessary.</p><p></p><p></p><p></p><p>Rune of Torment can be decent, but Runepriests only have have Save Ends effects on some of their dailies, not any of their encounter powers. As for Rune of Escape, even at Paragon, no one Second Winds unless they have a way to do it as a non-Standard Action, because you gain less health than monsters can do to you in one round. If you're in a party with dwarves, rangers with Invigorating Stride, and humans with Frantic Recovery, then it starts looking pretty decent, but I'm still wary of effects that tie two different abilities to the same trigger. Often, when you need to heal you don't need to move and when you need to move you don't need to heal, so you'll waste half the effect, though the flexibility is nice.</p><p></p><p></p><p></p><p>Can't get these until Epic, which means as far as most players are concerned they don't exist.</p></blockquote><p></p>
[QUOTE="Mapache, post: 5446293, member: 64751"] Extra damage once per fight on a trigger you don't control is pretty bad, if you ask me. Rune of Hope is rather nice if you can crank it up. Rune of Eloquence is crap for a class that pumps Strength and Wisdom or Constitution and doesn't even have either Bluff or Diplomacy as class skills. Even with it, you're not going to be the party face, and those are skills where it's much less likely that the party as a whole needs to make checks. Rune of Zeal does give useful bonuses. If you're not a dwarf, you need a superior weapon (especially if you're Defiant and don't get any military weapons for free) and Weapon Focus. If you're Defiant, you really want to be missed, so Heavy Shield Proficiency. If you're Wrathful, you almost certainly have the stats for Plate. Multiclassing to pick up another daily heal and a skill training sounds good. If you go Shaman, you spend two feats instead of one and have an extra encounter heal instead of a daily, plus you're likely a Longtooth Shifter and now you're primal, so you can take Longtooth Spirit Shifter. Then there's also Improved Defenses, Resilient Focus, Improved Initiative, maybe another racial feat or two, and other stuff that's certainly worth taking but not necessary. Rune of Torment can be decent, but Runepriests only have have Save Ends effects on some of their dailies, not any of their encounter powers. As for Rune of Escape, even at Paragon, no one Second Winds unless they have a way to do it as a non-Standard Action, because you gain less health than monsters can do to you in one round. If you're in a party with dwarves, rangers with Invigorating Stride, and humans with Frantic Recovery, then it starts looking pretty decent, but I'm still wary of effects that tie two different abilities to the same trigger. Often, when you need to heal you don't need to move and when you need to move you don't need to heal, so you'll waste half the effect, though the flexibility is nice. Can't get these until Epic, which means as far as most players are concerned they don't exist. [/QUOTE]
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