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<blockquote data-quote="Mengu" data-source="post: 5447477" data-attributes="member: 65726"><p>What I like about the Runepriest is how much they kick ass. I'm playing a Goliath Runepriest at mid heroic, and if I keep track of the damage I do plus the damage I make everyone else in the party do, it's very satisfactory. I like being in the front lines, I like having options for bursts and blasts, I like the durability (though that's possibly more from being a Goliath than anything else).</p><p></p><p>What would I like to see? Perhaps a bit more mobility enhancement, allowing allies to move or shift around would be nice. I know there is a level 10 one to slide an ally, but I don't like giving up my own movement. For self mobility I grabbed Skill Power Mighty Sprint which is great. I don't intend to ever take a Rune feat. There are far more important feats that let me do good stuff *now* rather than mediocre stuff 8 levels down the road.</p><p></p><p>The other thing I'd like to see is a more runepriest oriented expertise feat. Bludgeon Expertise is kind of wasted, and Master at Arms is all right, but doesn't really come into play all that much. I think something like Rune Weapon Expertise (req: Runepriest, Runic Artistry) that maybe increases damage dealt by Runic Artistry by +1/2/3 would be interesting. Probably not going to come into play as much as light blade combat advantage or spear charge, but at least it wouldn't be wasted like Bludgeon Expertise.</p><p></p><p>One weakness I'm discovering is a lack of ways to grant saves. Maybe a feat that lets rune of mending also grant a save, or maybe a couple encounter attack power options or utility power options that grant a save would be nice so the choice is there.</p><p></p><p>As a Str/Con character I also felt a bit weak in the skill department, but I grabbed Forest Warden background for nature and perception, and Battle Awareness Fighter Multiclass for an extra skill. Maybe a feat or power to shore up off stat skills like Arcana, History, Religion, and/or Thievery would be interesting. Perhaps a set of two for one feats, +2 Arcana and access to a limited set of Rituals, or +2 History and a history skill power, or +2 religion and +2/4/6 healing (or saving throw) with Rune of Mending, or +2 thievery and a thievery skill power. Or a flexible utility power like Rune of Recall which gives a power bonus to Arcana, History, Nature, or Religion check.</p><p></p><p>Runepriest is a great second leader for a party of 6, and not bad as the only leader in a party of 4 or 5. I would love to see more tools for its secondary striker role, not necessarily all for damage (though that's certainly nice), but also for mobility (shifting, teleporting, etc).</p></blockquote><p></p>
[QUOTE="Mengu, post: 5447477, member: 65726"] What I like about the Runepriest is how much they kick ass. I'm playing a Goliath Runepriest at mid heroic, and if I keep track of the damage I do plus the damage I make everyone else in the party do, it's very satisfactory. I like being in the front lines, I like having options for bursts and blasts, I like the durability (though that's possibly more from being a Goliath than anything else). What would I like to see? Perhaps a bit more mobility enhancement, allowing allies to move or shift around would be nice. I know there is a level 10 one to slide an ally, but I don't like giving up my own movement. For self mobility I grabbed Skill Power Mighty Sprint which is great. I don't intend to ever take a Rune feat. There are far more important feats that let me do good stuff *now* rather than mediocre stuff 8 levels down the road. The other thing I'd like to see is a more runepriest oriented expertise feat. Bludgeon Expertise is kind of wasted, and Master at Arms is all right, but doesn't really come into play all that much. I think something like Rune Weapon Expertise (req: Runepriest, Runic Artistry) that maybe increases damage dealt by Runic Artistry by +1/2/3 would be interesting. Probably not going to come into play as much as light blade combat advantage or spear charge, but at least it wouldn't be wasted like Bludgeon Expertise. One weakness I'm discovering is a lack of ways to grant saves. Maybe a feat that lets rune of mending also grant a save, or maybe a couple encounter attack power options or utility power options that grant a save would be nice so the choice is there. As a Str/Con character I also felt a bit weak in the skill department, but I grabbed Forest Warden background for nature and perception, and Battle Awareness Fighter Multiclass for an extra skill. Maybe a feat or power to shore up off stat skills like Arcana, History, Religion, and/or Thievery would be interesting. Perhaps a set of two for one feats, +2 Arcana and access to a limited set of Rituals, or +2 History and a history skill power, or +2 religion and +2/4/6 healing (or saving throw) with Rune of Mending, or +2 thievery and a thievery skill power. Or a flexible utility power like Rune of Recall which gives a power bonus to Arcana, History, Nature, or Religion check. Runepriest is a great second leader for a party of 6, and not bad as the only leader in a party of 4 or 5. I would love to see more tools for its secondary striker role, not necessarily all for damage (though that's certainly nice), but also for mobility (shifting, teleporting, etc). [/QUOTE]
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