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<blockquote data-quote="I'm A Banana" data-source="post: 5450364" data-attributes="member: 2067"><p>It's deeper than that, though.</p><p></p><p>There's the name.</p><p></p><p>There's the divine power source.</p><p></p><p>There's the Str/Wis/Con focus. </p><p></p><p>There's the Leader role (and the attendant buffs).</p><p></p><p>There's the "heavy armor, simple weapon" equipment set.</p><p></p><p>The Warpriest looks almost identical. </p><p></p><p>If it walks like a duck, and quacks like a duck, and floats like a duck....there's a chance it is some species of toad undergoing convergent evolution, but that really doesn't matter to anyone except for duck and toad experts. </p><p></p><p>They're much more similar to each other than, say, the Sentinel is to the PHB2 Druid, or the Slayer is to the PHB fighter. </p><p></p><p>This isn't coming out of a lack of understanding or a confusion. It's not the name (the name isn't too shabby by 4e standards). </p><p></p><p>This is coming because finding the difference between a cleric and a runepriest is difficult for the casual observer.</p><p></p><p>The fiddly bits are different, and this may even lead to slightly different play styles (runepriests emphasizing versatility of destruction/creation, forex), but it's way too subtle to make the distinction at such a large level as "class," since class largely immutably defines your character's options for the entire time you play them.</p><p></p><p>I mean, you know the complaint that the Runepriest isn't well supported? </p><p></p><p>Imagine if it was a Cleric build. Then, you could take Cleric powers instead of "runepriest" powers. You could take cleric feats instead of largely sub-par "rune" feats. You could take advantage of all of the expansions that the Cleric has had so far. </p><p></p><p>I don't really understand what is gained in making it a separate class. It walls up all of its goodies inside a tower that only a few people will ever enter. I get that when the Runepriest was designed, it was pre-essentials, and perhaps making diverse builds was taboo over at WotC. But what the runepriest (and seeker, and perhaps ardent) really wants is to be part of something bigger, instead of off in their own little corners, doing things that few people care about. </p><p></p><p>Even if it had remarkable feat selections and intuitive power usage and robust Dragon support, this would not help its prospects for seeing the light of day at anyone's table. It is the ythrak of character classes. Or, perhaps more pointedly, the quasit. To most folks, it looks like a pallette swap, a clone, an also-ran. The differences are too subtle to care about. </p><p></p><p>Now, if the runepriest powers were cleric powers, if the class features were build-related instead of class related....</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 5450364, member: 2067"] It's deeper than that, though. There's the name. There's the divine power source. There's the Str/Wis/Con focus. There's the Leader role (and the attendant buffs). There's the "heavy armor, simple weapon" equipment set. The Warpriest looks almost identical. If it walks like a duck, and quacks like a duck, and floats like a duck....there's a chance it is some species of toad undergoing convergent evolution, but that really doesn't matter to anyone except for duck and toad experts. They're much more similar to each other than, say, the Sentinel is to the PHB2 Druid, or the Slayer is to the PHB fighter. This isn't coming out of a lack of understanding or a confusion. It's not the name (the name isn't too shabby by 4e standards). This is coming because finding the difference between a cleric and a runepriest is difficult for the casual observer. The fiddly bits are different, and this may even lead to slightly different play styles (runepriests emphasizing versatility of destruction/creation, forex), but it's way too subtle to make the distinction at such a large level as "class," since class largely immutably defines your character's options for the entire time you play them. I mean, you know the complaint that the Runepriest isn't well supported? Imagine if it was a Cleric build. Then, you could take Cleric powers instead of "runepriest" powers. You could take cleric feats instead of largely sub-par "rune" feats. You could take advantage of all of the expansions that the Cleric has had so far. I don't really understand what is gained in making it a separate class. It walls up all of its goodies inside a tower that only a few people will ever enter. I get that when the Runepriest was designed, it was pre-essentials, and perhaps making diverse builds was taboo over at WotC. But what the runepriest (and seeker, and perhaps ardent) really wants is to be part of something bigger, instead of off in their own little corners, doing things that few people care about. Even if it had remarkable feat selections and intuitive power usage and robust Dragon support, this would not help its prospects for seeing the light of day at anyone's table. It is the ythrak of character classes. Or, perhaps more pointedly, the quasit. To most folks, it looks like a pallette swap, a clone, an also-ran. The differences are too subtle to care about. Now, if the runepriest powers were cleric powers, if the class features were build-related instead of class related.... [/QUOTE]
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