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RuneQuest and Glorantha ideas
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<blockquote data-quote="Joerg Baumgartner" data-source="post: 9763064" data-attributes="member: 6893976"><p>1 - If I could switch to another system: I may not be as comfortable running Questworlds (previously the HeroQuest rpg) as I can run almost any RuneQuest based on my RQ3 experience, that narrative approach fits my approach to Glorantha and its lore better.</p><p></p><p>2 - I do like the current BRP metarules, but in its RQ incarnation it provides way too many skills, enforcing a degree of almost complete incompetence on the player characters outside of their specialisation that I find disingenious and unrealistic. Sure, there are people with extremely narrow specialisations unable to derive other skills from that, but they are a minority. Inheriting the passions from Pendragon makes sense. </p><p></p><p>3 - The integration of movement into strike ranks in RQ3 worked better for me than the current abstraction.</p><p></p><p>4 - it took me a while to get into playing in Glorantha. The lore of the world caught me a lot earlier.</p><p></p><p>In the eighties, within four years of discovering rpgs and experimenting with various rules sets I wanted something moderately realistic without such silliness as levels and character classes, so I switched from a rather simulationist German RPG (Midgard) to RuneQuest 3rd edition, creating my own translation of the rules. Initially I did not explore Glorantha in RQ, not even after getting in contact with the German RQ association (or its founders, even before it started). I was the regular GM of my groups.</p><p></p><p>My Vikings Box-based RQ fantasy campaign used a game world of my own creation, borrowing a lot from a number of sources, including Glorantha for some of the Elder Races.</p><p></p><p>My explorations of Glorantha started (appropriately) with the board game Dragon Pass, the "second edition" of the first Gloranthan publication ever, White Bear and Red Moon. </p><p></p><p>Over time, I accumulated all the Glorantha material I could get my hands on, most of it RQ. By the time I tried playing RQ in Glorantha, Avalon Hill had a playtest for a new edition of RQ, so I used that.</p></blockquote><p></p>
[QUOTE="Joerg Baumgartner, post: 9763064, member: 6893976"] 1 - If I could switch to another system: I may not be as comfortable running Questworlds (previously the HeroQuest rpg) as I can run almost any RuneQuest based on my RQ3 experience, that narrative approach fits my approach to Glorantha and its lore better. 2 - I do like the current BRP metarules, but in its RQ incarnation it provides way too many skills, enforcing a degree of almost complete incompetence on the player characters outside of their specialisation that I find disingenious and unrealistic. Sure, there are people with extremely narrow specialisations unable to derive other skills from that, but they are a minority. Inheriting the passions from Pendragon makes sense. 3 - The integration of movement into strike ranks in RQ3 worked better for me than the current abstraction. 4 - it took me a while to get into playing in Glorantha. The lore of the world caught me a lot earlier. In the eighties, within four years of discovering rpgs and experimenting with various rules sets I wanted something moderately realistic without such silliness as levels and character classes, so I switched from a rather simulationist German RPG (Midgard) to RuneQuest 3rd edition, creating my own translation of the rules. Initially I did not explore Glorantha in RQ, not even after getting in contact with the German RQ association (or its founders, even before it started). I was the regular GM of my groups. My Vikings Box-based RQ fantasy campaign used a game world of my own creation, borrowing a lot from a number of sources, including Glorantha for some of the Elder Races. My explorations of Glorantha started (appropriately) with the board game Dragon Pass, the "second edition" of the first Gloranthan publication ever, White Bear and Red Moon. Over time, I accumulated all the Glorantha material I could get my hands on, most of it RQ. By the time I tried playing RQ in Glorantha, Avalon Hill had a playtest for a new edition of RQ, so I used that. [/QUOTE]
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