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RuneQuest and Glorantha ideas
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<blockquote data-quote="kronovan" data-source="post: 9773736" data-attributes="member: 6775134"><p>It would without a doubt be 13th Age, as there's an official, quality adaptation of Glorantha for it. Not to mention I'm a big fan of 13A. I'm also a fan of Mythras (RQ6 with serial numbers filed off) though and I could see running it with those rules too.</p><p></p><p>I own BRP-UGE, Call of Cthulhu, Delta Green and Mythras, which to some extent all share the BRP DNA. The d100 core dice mechanic is what matters most to me, because I've found it's an easy one for players to grasp - even those new to TTRPGs. Having played with those flavors I listed, I'm familiar with how they change thresholds/degrees of successes for dice rolls, but all of them have worked well.</p><p></p><p>Icons and how the authors of 13A Glorantha adapted them to the Gods/Goddesses of the Pantheon. I've had a fun time as GM and player with Icons and like how they work, influence adventures and drive narrative. 13A Glorantha has a nice variation to the way Icons are presented in the CRB.</p><p></p><p>I got into Glorantha, but my path to RQ and the setting was via a round about way. I 1st got into Mythras, because I was homebrewing a Historical Fantasy setting and it seemed like a good fit. At the time BRP-UGE wasn't out and I went looking for a print copy of the BRP Big Gold Book, which proved to be rare in my country at best. One of my FLGS I enquired at, emailed Chaosium about it and they either didn't have BGB's in print or no distributor for my country. So they just authorized that FLGS to give me a free PDF for Runequest Roleplaying in Glorantha. It was some time before I delved into the PDF, but I liked enough of what I read to eventually purchase the Glorantha Sourcebook.</p><p></p><p>I'm not so keen on the RRiG rules. And while I can see where'd it be light lifting to run Glorantha with Mytrhas, I know my circles of players would prefer 13A. I've no doubts that I'll eventually get to running adventures in Glorantha, but I'll have to be after my 13A World of Midgard campaign concludes.</p></blockquote><p></p>
[QUOTE="kronovan, post: 9773736, member: 6775134"] It would without a doubt be 13th Age, as there's an official, quality adaptation of Glorantha for it. Not to mention I'm a big fan of 13A. I'm also a fan of Mythras (RQ6 with serial numbers filed off) though and I could see running it with those rules too. I own BRP-UGE, Call of Cthulhu, Delta Green and Mythras, which to some extent all share the BRP DNA. The d100 core dice mechanic is what matters most to me, because I've found it's an easy one for players to grasp - even those new to TTRPGs. Having played with those flavors I listed, I'm familiar with how they change thresholds/degrees of successes for dice rolls, but all of them have worked well. Icons and how the authors of 13A Glorantha adapted them to the Gods/Goddesses of the Pantheon. I've had a fun time as GM and player with Icons and like how they work, influence adventures and drive narrative. 13A Glorantha has a nice variation to the way Icons are presented in the CRB. I got into Glorantha, but my path to RQ and the setting was via a round about way. I 1st got into Mythras, because I was homebrewing a Historical Fantasy setting and it seemed like a good fit. At the time BRP-UGE wasn't out and I went looking for a print copy of the BRP Big Gold Book, which proved to be rare in my country at best. One of my FLGS I enquired at, emailed Chaosium about it and they either didn't have BGB's in print or no distributor for my country. So they just authorized that FLGS to give me a free PDF for Runequest Roleplaying in Glorantha. It was some time before I delved into the PDF, but I liked enough of what I read to eventually purchase the Glorantha Sourcebook. I'm not so keen on the RRiG rules. And while I can see where'd it be light lifting to run Glorantha with Mytrhas, I know my circles of players would prefer 13A. I've no doubts that I'll eventually get to running adventures in Glorantha, but I'll have to be after my 13A World of Midgard campaign concludes. [/QUOTE]
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