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RuneQuest and Traveller
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<blockquote data-quote="RFisher" data-source="post: 4641164" data-attributes="member: 3608"><p>Traveller was the first RPG I played on a regular basis.</p><p></p><p>I’m not crazy about any editions except classic. I bought the reprints to use as reference. At the table, I use my old Starter Traveller set supplemented by select LBBs acquired via second-hand bookstores and eBay.</p><p></p><p>That said, what I’ve seen of the Mongoose edition looks pretty good. And I think T5 is going to have some ideas worth stealing though I don’t expect to like it more than classic.</p><p></p><p>Here’s a brief rundown of the Traveller history, from memory...</p><p></p><p>cT: Classic Traveller. The original.</p><p></p><p>MT: Megatraveller. Although published by GDW, it was written mostly by the DGP. It was essentially a re-org of cT with an expanded version of the DGP task system. Core book ended up with a reputation of having a lot of errata. I guess they used the Striker rules for combat and startship construction, which is what turned me off about it. Some people really hated the “Shattered Imperium” changes to the official Traveller universe. Personally, I just ignored that stuff.</p><p></p><p>TNE: Traveller the new era. Converted to GDW’s “house system” mechanics. That’s about all I know about it.</p><p></p><p>T4: Marc’s attempt to bring cT up-to-date. Lots of people hating Marc’s new task system. I gather there were various business and quality problems with the company that published it.</p><p></p><p>GT: GURPS Traveller. Basically, the original Traveller universe for GURPS.</p><p></p><p>T20: A d20 version. I actually think this is a decent d20 sci-fi system. It’s not really Traveller to me, though. (And I’m no longer crazy about the d20 system for D&D, so it’s unsurprising it’s not my first choice for Traveller as well.</p><p></p><p>T5: I’d call it a second attempt at T4, with any new ideas Marc’s had since then.</p><p></p><p>MGT: Mongoose Traveller—the lastest incarnation.</p></blockquote><p></p>
[QUOTE="RFisher, post: 4641164, member: 3608"] Traveller was the first RPG I played on a regular basis. I’m not crazy about any editions except classic. I bought the reprints to use as reference. At the table, I use my old Starter Traveller set supplemented by select LBBs acquired via second-hand bookstores and eBay. That said, what I’ve seen of the Mongoose edition looks pretty good. And I think T5 is going to have some ideas worth stealing though I don’t expect to like it more than classic. Here’s a brief rundown of the Traveller history, from memory... cT: Classic Traveller. The original. MT: Megatraveller. Although published by GDW, it was written mostly by the DGP. It was essentially a re-org of cT with an expanded version of the DGP task system. Core book ended up with a reputation of having a lot of errata. I guess they used the Striker rules for combat and startship construction, which is what turned me off about it. Some people really hated the “Shattered Imperium” changes to the official Traveller universe. Personally, I just ignored that stuff. TNE: Traveller the new era. Converted to GDW’s “house system” mechanics. That’s about all I know about it. T4: Marc’s attempt to bring cT up-to-date. Lots of people hating Marc’s new task system. I gather there were various business and quality problems with the company that published it. GT: GURPS Traveller. Basically, the original Traveller universe for GURPS. T20: A d20 version. I actually think this is a decent d20 sci-fi system. It’s not really Traveller to me, though. (And I’m no longer crazy about the d20 system for D&D, so it’s unsurprising it’s not my first choice for Traveller as well. T5: I’d call it a second attempt at T4, with any new ideas Marc’s had since then. MGT: Mongoose Traveller—the lastest incarnation. [/QUOTE]
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