Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*TTRPGs General
RuneQuest Design Notes; And Getting The Band Back Together
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Lord Twig" data-source="post: 7694092" data-attributes="member: 31754"><p>I disagree. A whole lot of people in Glorantha are Lay Members of their cult (or even many different cults in a pantheon). They have some everyday spirit magic (a better name for battle magic IMO), but they don't travel to the realm of the gods. I guess you could rule that ceremonies transport an entire temple of worshipers to the god plane, but that doesn't seem to be suggested anywhere in the rules. In our games ceremonies were very magical (cult spirits and such would show up), but the weren't "Hero Quest" level magical.</p><p></p><p>Likewise shamans go on "spirit quests" (or at least their spirits do, their body stays behind guarded by their fetch), but they are an exception. The other members of a shaman's tribe will never experience the spirit plane or any plane other than the physical one. If they run into a spirit it will be one that has manifest on the physical plane and will be truly terrifying to the average person.</p><p></p><p>And that's what really appealed to me. You had people that lived in a world where everyday magic was everywhere. A little charm against evil (or Chaos more likely) <em>actually</em> did something. You have a disease? You need to drive the bad spirit out.</p><p></p><p>And I mean literally drive out the spirit of disease that was causing you to be sick! What did you think caused disease? Little tiny creatures that live inside you? Don't be silly! It's evil spirits! <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p><p></p><p>Now the Hero Wars/Hero Quest RPG got pretty fruity with ceremonies and Hero Quests, but that is an entirely different game.</p></blockquote><p></p>
[QUOTE="Lord Twig, post: 7694092, member: 31754"] I disagree. A whole lot of people in Glorantha are Lay Members of their cult (or even many different cults in a pantheon). They have some everyday spirit magic (a better name for battle magic IMO), but they don't travel to the realm of the gods. I guess you could rule that ceremonies transport an entire temple of worshipers to the god plane, but that doesn't seem to be suggested anywhere in the rules. In our games ceremonies were very magical (cult spirits and such would show up), but the weren't "Hero Quest" level magical. Likewise shamans go on "spirit quests" (or at least their spirits do, their body stays behind guarded by their fetch), but they are an exception. The other members of a shaman's tribe will never experience the spirit plane or any plane other than the physical one. If they run into a spirit it will be one that has manifest on the physical plane and will be truly terrifying to the average person. And that's what really appealed to me. You had people that lived in a world where everyday magic was everywhere. A little charm against evil (or Chaos more likely) [i]actually[/i] did something. You have a disease? You need to drive the bad spirit out. And I mean literally drive out the spirit of disease that was causing you to be sick! What did you think caused disease? Little tiny creatures that live inside you? Don't be silly! It's evil spirits! ;) Now the Hero Wars/Hero Quest RPG got pretty fruity with ceremonies and Hero Quests, but that is an entirely different game. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
RuneQuest Design Notes; And Getting The Band Back Together
Top