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Runequest Previews are up at Mongoose
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<blockquote data-quote="GrumpyOldMan" data-source="post: 2864652" data-attributes="member: 16469"><p>It’s difficult to tell, but from the previews this looks closer to RQ2 than to RQ3. However, it certainly owes a huge debt to the original game design. Even if no-one else is mentioned, I think It’s downright rude not to credit the men who designed the basic structure of your game, even if it was 30 or so years ago. I’ll be e-mailing Mongoose to tell them so.</p><p></p><p>If anyone here is interested the design credits were:</p><p>RQ1: Steve Perrin and Ray Turney, with Steve Henderson, Warren James, and Greg Stafford</p><p>RQ2: Steve Perrin and Ray Turney, with Steve Henderson, Warren James, Greg Stafford, and John Sapienza.</p><p>RQ3: Steve Perrin, Greg Stafford, Steve Henderson, Lynn Willis, Charlie Krank, Ray Turney, Ken Rolston, and Sandy Petersen</p><p>I don’t know who you are Mr Sprange, but tinkering with character generation and combat and re-naming some skills does not give you the right to claim authorship of a substantially derivative work.</p><p></p><p>Interesting too that the Glorantha supplement is set in the second age, the God-learner time, which I’ve always regarded as ancient history. Perhaps that explains the lack of ‘Red Moon’ runes. There’s no Red Moon! That’ll take me a while to get used to!</p></blockquote><p></p>
[QUOTE="GrumpyOldMan, post: 2864652, member: 16469"] It’s difficult to tell, but from the previews this looks closer to RQ2 than to RQ3. However, it certainly owes a huge debt to the original game design. Even if no-one else is mentioned, I think It’s downright rude not to credit the men who designed the basic structure of your game, even if it was 30 or so years ago. I’ll be e-mailing Mongoose to tell them so. If anyone here is interested the design credits were: RQ1: Steve Perrin and Ray Turney, with Steve Henderson, Warren James, and Greg Stafford RQ2: Steve Perrin and Ray Turney, with Steve Henderson, Warren James, Greg Stafford, and John Sapienza. RQ3: Steve Perrin, Greg Stafford, Steve Henderson, Lynn Willis, Charlie Krank, Ray Turney, Ken Rolston, and Sandy Petersen I don’t know who you are Mr Sprange, but tinkering with character generation and combat and re-naming some skills does not give you the right to claim authorship of a substantially derivative work. Interesting too that the Glorantha supplement is set in the second age, the God-learner time, which I’ve always regarded as ancient history. Perhaps that explains the lack of ‘Red Moon’ runes. There’s no Red Moon! That’ll take me a while to get used to! [/QUOTE]
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