Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
RuneQuest Starter Set: Played It Review of a Mythic World of Magic and Conflict
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="TrippyHippy" data-source="post: 8492093" data-attributes="member: 27252"><p>I think in the case of Magic World, there wasn’t really enough time to establish it with a significant fanbase. It probably should be noted that Magic World was effectively the replacement for Stormbringer/Elric! when Chaosium lost that license - the system was identical with all the references removed. But it also took its name from the game found in Steve Perrin’s Worlds of Adventure (1982; along with Super World and Future World) which was otherwise, entirely unrelated. Steve Perrin himself was critical of this, and I’m not really sure it was ever 100% its own thing.</p><p></p><p></p><p>The irony here is that Runequest was originally seen as a very unconventional fantasy setting. It wasn’t just the Bronze Age feel, but also peculiar factors like Ducks, Cults not Classes, or Elves that were literal plants, etc. It was as if they looked at every aspect of D&D and cocked a snook at all its conventions in all the little details. Runequest was very exotic, by comparison to D&D.</p><p></p><p>Of course, the other main selling point in the late 1970s/early 1980s was that Runequest’s system seemed so much more logical than that provided in AD&D. Nowadays, D&D5 doesn’t have such arbitrary restrictions as Prerequisites for Classes, or limited Class levels for Races, stat limitations for female adventurers, complicated multi-class rules, and other Class & Level based restrictions. Rules regarding combat (remember THACO?), AC and HP are all explained better too. So D&D has moved on from what it used to be.</p><p></p><p>Back in the day, however, if you wanted to get a set of rules without all these oddities, then Runequest was it - the Betamax to D&D’s VHS if you like. Even though the original game was rooted in Glorantha as a core setting, I think a lot of gamers still liked to use the RQ rules as a way of building their own settings. I think that is how BRP-based games became such an influence on RPG design.</p><p></p><p>The problem Chaosium has is managing to communicate the differences and advantages of its system in the current era. D&D5 is arguably better at doing generic fantasy these days - despite things like Class & Level. As such, I think there is more emphasis in the current Runequest marketing on the setting and the sheer quality of product being made. In some ways, I wish was still seen as THE alternative fantasy RPG to D&D (as opposed to Pathfinder, say), but I feel these days are long gone. Still, can’t fault this Starter Box - it is excellent.</p></blockquote><p></p>
[QUOTE="TrippyHippy, post: 8492093, member: 27252"] I think in the case of Magic World, there wasn’t really enough time to establish it with a significant fanbase. It probably should be noted that Magic World was effectively the replacement for Stormbringer/Elric! when Chaosium lost that license - the system was identical with all the references removed. But it also took its name from the game found in Steve Perrin’s Worlds of Adventure (1982; along with Super World and Future World) which was otherwise, entirely unrelated. Steve Perrin himself was critical of this, and I’m not really sure it was ever 100% its own thing. The irony here is that Runequest was originally seen as a very unconventional fantasy setting. It wasn’t just the Bronze Age feel, but also peculiar factors like Ducks, Cults not Classes, or Elves that were literal plants, etc. It was as if they looked at every aspect of D&D and cocked a snook at all its conventions in all the little details. Runequest was very exotic, by comparison to D&D. Of course, the other main selling point in the late 1970s/early 1980s was that Runequest’s system seemed so much more logical than that provided in AD&D. Nowadays, D&D5 doesn’t have such arbitrary restrictions as Prerequisites for Classes, or limited Class levels for Races, stat limitations for female adventurers, complicated multi-class rules, and other Class & Level based restrictions. Rules regarding combat (remember THACO?), AC and HP are all explained better too. So D&D has moved on from what it used to be. Back in the day, however, if you wanted to get a set of rules without all these oddities, then Runequest was it - the Betamax to D&D’s VHS if you like. Even though the original game was rooted in Glorantha as a core setting, I think a lot of gamers still liked to use the RQ rules as a way of building their own settings. I think that is how BRP-based games became such an influence on RPG design. The problem Chaosium has is managing to communicate the differences and advantages of its system in the current era. D&D5 is arguably better at doing generic fantasy these days - despite things like Class & Level. As such, I think there is more emphasis in the current Runequest marketing on the setting and the sheer quality of product being made. In some ways, I wish was still seen as THE alternative fantasy RPG to D&D (as opposed to Pathfinder, say), but I feel these days are long gone. Still, can’t fault this Starter Box - it is excellent. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
RuneQuest Starter Set: Played It Review of a Mythic World of Magic and Conflict
Top