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RuneQuest Starter Set: Played It Review of a Mythic World of Magic and Conflict
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<blockquote data-quote="Jaeger" data-source="post: 8494283" data-attributes="member: 27996"><p>I disagree.</p><p></p><p>All the 'new settings' are just variations on a theme, as they all account for the race, class, and magic assumptions of the core D&D rules set.</p><p></p><p>Because heaven forbid that they are not fully compatible with the 5e PHB.</p><p></p><p>D&D from TSR to WotC; has traditionally done a very good job of convincing people into having its cake and eating it too. But fundamentally you are still playing a version of gonzo kitchen sink D&D, just with a different setting veneer.</p><p></p><p>Because the race, class, and magic assumptions of the core D&D rules set are actually very setting specific tropes.</p><p></p><p>The D&D genre of fantasy is just so prolific that for many, the 'genre assumptions of D&D' is what they think of when they think 'fantasy'.</p><p></p><p></p><p></p><p></p><p>Ravenloft = Dracula with Elves Dwarves, halflings, etc,... And all the other Race, Class, and Magic assumptions of the core book. A total veneer.</p><p></p><p>The Wild Beyond the Witchlight and Strixhaven = Still with all the Race, Class, and Magic assumptions of the core book. Another set of veneers. </p><p></p><p>But I will grant that WBW & Strix, are veneers specifically designed to allow players to bypass the most often used point of rules interaction and complexity in the D&D core rules: Combat. </p><p></p><p>I suppose if you want to call adventures played without any combat occurring: "...a wide variety of gaming experience." Sure, why not.</p></blockquote><p></p>
[QUOTE="Jaeger, post: 8494283, member: 27996"] I disagree. All the 'new settings' are just variations on a theme, as they all account for the race, class, and magic assumptions of the core D&D rules set. Because heaven forbid that they are not fully compatible with the 5e PHB. D&D from TSR to WotC; has traditionally done a very good job of convincing people into having its cake and eating it too. But fundamentally you are still playing a version of gonzo kitchen sink D&D, just with a different setting veneer. Because the race, class, and magic assumptions of the core D&D rules set are actually very setting specific tropes. The D&D genre of fantasy is just so prolific that for many, the 'genre assumptions of D&D' is what they think of when they think 'fantasy'. Ravenloft = Dracula with Elves Dwarves, halflings, etc,... And all the other Race, Class, and Magic assumptions of the core book. A total veneer. The Wild Beyond the Witchlight and Strixhaven = Still with all the Race, Class, and Magic assumptions of the core book. Another set of veneers. But I will grant that WBW & Strix, are veneers specifically designed to allow players to bypass the most often used point of rules interaction and complexity in the D&D core rules: Combat. I suppose if you want to call adventures played without any combat occurring: "...a wide variety of gaming experience." Sure, why not. [/QUOTE]
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