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Sickness and Health: New diseases for your 5E game!
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RuneQuest Starter Set: Played It Review of a Mythic World of Magic and Conflict
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<blockquote data-quote="TrippyHippy" data-source="post: 8496156" data-attributes="member: 27252"><p>Well, that is <em>your</em> assumption, and frankly I’ve already stated my disagreement with that assumption, based on how we define ‘generic’.</p><p></p><p>‘Generic' simply means that something isn’t specific. D&D doesn’t have a specific setting you can play in - it offers several published ones - but draws from any given range of fantasy sources, many of which are actually cited in ‘Inspiration’ lists provided in the Dungeon Master’s Guide. You can use D&D, as written, to pick and mix any fantasy element from any source and create your own setting as you wish. This is a marked distinction to Runequest currently, as with the Classic game, that was specifically built with one setting in mind - Glorantha. ie: it isn’t generic by contrast.</p><p></p><p>You have the rules that determine gameplay, but this doesn’t dictate how you use the game. It depends on how you interpret them and, a lot of the time, it boils down to whether you view the systems used in an abstract sense or more literally.</p><p></p><p>The rest of what you are arguing is not worth the time for either of us. Merry Christmas.</p></blockquote><p></p>
[QUOTE="TrippyHippy, post: 8496156, member: 27252"] Well, that is [I]your[/I] assumption, and frankly I’ve already stated my disagreement with that assumption, based on how we define ‘generic’. ‘Generic' simply means that something isn’t specific. D&D doesn’t have a specific setting you can play in - it offers several published ones - but draws from any given range of fantasy sources, many of which are actually cited in ‘Inspiration’ lists provided in the Dungeon Master’s Guide. You can use D&D, as written, to pick and mix any fantasy element from any source and create your own setting as you wish. This is a marked distinction to Runequest currently, as with the Classic game, that was specifically built with one setting in mind - Glorantha. ie: it isn’t generic by contrast. You have the rules that determine gameplay, but this doesn’t dictate how you use the game. It depends on how you interpret them and, a lot of the time, it boils down to whether you view the systems used in an abstract sense or more literally. The rest of what you are arguing is not worth the time for either of us. Merry Christmas. [/QUOTE]
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