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RuneQuest vs BRP - How compatible?
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<blockquote data-quote="Bluenose" data-source="post: 6513677" data-attributes="member: 49017"><p>Size is nice. It increases your bonus damage with many weapons and adds to your hit points. At the same time, it doesn't do that much. Hit an average human in the head for 12 damage, perfectly possible with many weapons, and they're dead. An average giant might be alive, but they're down. Still, if you wanted to make it matter less then instead of working from Con+Siz for hit points or Str+Siz for bonus damage, you could use 2xCon or 2xStr and add a smaller bonus for Siz (perhaps the one that gives you extra Experience for high Cha, which would give a human one more hit point and a giant three more). </p><p></p><p>If you're looking to differentiate races more, there is published material that includes more backgrounds so that an elf from one culture would start with different skill bonuses to an elf from a different culture, and there'd be differences between either and any human or dwarf (or other, odder creatures). Some also include specific careers only open to certain races, and of course there's a wide variety of racial cults and sometimes magic which also serves to differentiate. </p><p></p><p></p><p></p><p></p><p>Design Mechanism, not Moon Design. I'm afraid I can't help with the question, I have the full version but I haven't ever seen the Essentials one.</p></blockquote><p></p>
[QUOTE="Bluenose, post: 6513677, member: 49017"] Size is nice. It increases your bonus damage with many weapons and adds to your hit points. At the same time, it doesn't do that much. Hit an average human in the head for 12 damage, perfectly possible with many weapons, and they're dead. An average giant might be alive, but they're down. Still, if you wanted to make it matter less then instead of working from Con+Siz for hit points or Str+Siz for bonus damage, you could use 2xCon or 2xStr and add a smaller bonus for Siz (perhaps the one that gives you extra Experience for high Cha, which would give a human one more hit point and a giant three more). If you're looking to differentiate races more, there is published material that includes more backgrounds so that an elf from one culture would start with different skill bonuses to an elf from a different culture, and there'd be differences between either and any human or dwarf (or other, odder creatures). Some also include specific careers only open to certain races, and of course there's a wide variety of racial cults and sometimes magic which also serves to differentiate. Design Mechanism, not Moon Design. I'm afraid I can't help with the question, I have the full version but I haven't ever seen the Essentials one. [/QUOTE]
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